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Mary Mary
Mary, Mary, quite contrary, How does your garden grow? With silver bells, and cockle shells, And pretty maids all in a row.

A 6-Victory Novice Contractor played by SeedofEntropy in Maelstrom

Mary Mary is a former slave who will risk her life to become the ultimate aspect of Pestilence and never be a victim again.

She is 18 years old, lives in Osage Beach Missouri, and often appears as pretty girl of mixed oriental decent.

Mary Mary lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 15 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

5 Athletics

2 Brawl

2 Crafts

2 Culture

3 Drive

2 Firearms

3 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mary Mary is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mary Mary has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Betrayal
Capture

Traumas

  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
  • Sadistic > Delighting in or feeling pleasure from the pain of others. Roll Self-Control to take any action that might prevent others from experiencing pain and to tear your gaze away from them when they do (whether you caused it or not).

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Polyglot: Japanese, French, Russian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Sign language, Spanish, lip reading
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Alias: Sally Redfield
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Sold Hallucinogens
    Given by RNGrant
    You have $12,000 from selling hallucinogens to a drug dealer. You have $12,000

    Conditions

    From Assets and Liabilities
    Nightmares: Her time as a slave. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Additional Language: Arabic You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

    Drug dealer rats you out

    Moderate Dangerous Given by RNGrant
    A drug dealer is dealing product you gave them. They'll get caught eventually

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    Advancement

    6 Victories - 1 Failure
    Remaining Exp: 2
    (Earned: 219 - Spent: 217)
    An itemized record of every Contract, advancement, and more

    Moves

    Mary Mary has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mary Mary.

    Biography

    “Contrary” is one way to describe a murderous psychopath. This popular English nursery rhyme, which reads like a solicitation for gardening advice, is actually—according to many—a recounting of the homicidal nature of Queen Mary I of England, a.k.a. Bloody Mary. A fierce believer in Catholicism, her reign as queen—from 1553 to 1558—was marked by the execution of hundreds of Protestants. (Silver bells and cockle shells, in this understanding, are actually torture devices, not garden accouterments.)

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Arabic
    -0 Finances: Average
    -3 Cat-Eyes
    -3 Beautiful
    -3 Contortionist
    -6 Alias
    Name: Sally Redfield
    -3 Nimble Fingers
    -3 Polyglot
    Language: Sign language, Spanish, lip reading
    -3 Polyglot
    Language: Japanese, French, Russian
    -6 Light Sleeper
    -0 Imbued

    Liabilities

    +3 Nightmares
    Subject: Her time as a slave.
    +6 Vengeful
    +9 Outsider
    +6 Individual Enemy
    Name of Enemy: Former owner
    +6 Compulsive Liar
    +6 Paranoia