Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Jimmy (Berzooka) Sparks

A Newbie Contractor played by Berzooka in Maelstrom

Jimmy (Berzooka) Sparks is a electricain who will risk their life to become a dictator and remove nuclear plants.

They are 20 years old, live in Ottowa, and often appears as man that wears a green jacket has calloused hands and a large beard that is 5'3" tall.

Jimmy (Berzooka) Sparks lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

1 Animals

4 Athletics

0 Brawl

4 Crafts

0 Culture

2 Drive

3 Firearms

1 Influence

1 Investigation

3 Medicine

4 Melee

0 Occult

2 Performance

2 Science

0 Stealth

3 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jimmy (Berzooka) Sparks is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jimmy (Berzooka) Sparks has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Failure

Traumas

(Jimmy (Berzooka) Sparks has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Jimmy (Berzooka) Sparks has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jimmy (Berzooka) Sparks has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Tough
-3 Nimble Fingers

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+3 Ugly