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Sun Wukong

A 3-Victory Newbie Contractor played by lunaticwhale in GA5-1921

Sun Wukong is a God trapped in mortal form who will risk his life to re-ascend to the heavens.

He is 2530 years old, and often appears as a young red haired man wearing orange clothes with a yellow head sash and carrying a bo staff.

Sun Wukong lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 7 answers.













1 Alertness

2 Animals

4 Athletics

2 Brawl

1 Crafts

3 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

4 Melee

3 Occult

2 Performance

0 Science

2 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Sun Wukong is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sun Wukong has no Battle Scars)

Body 7


6 Mind





(Sun Wukong has no Traumas)



From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: Mandarin, ancient chinese, Dravidian
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Imprisoned: Five palm mountain
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.


From Assets and Liabilities
Nightmares: Big mountain Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Terrified of entrapment
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All defensive Mind rolls and Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Cannot break promises

Loose Ends

Individual Enemy: The bull demon king

Imminent Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.


Contractor Timeline

3 Victories - 0 Failures
Remaining Exp: 22 (Earned: 171 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Sun Wukong has not written in his journal yet.


Sun Wukong has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Sun Wukong.

Assets And Liabilities


-15 Gifted
-6 Clear Conscience
-3 Beautiful
-6 Tough
-9 Bounce Back
-3 Polyglot
Language: Mandarin, ancient chinese, Dravidian
-9 Daredevil
-6 Born Runner
-3 Oblivious


+3 Deep Sleeper
+6 Finances: Poor
+3 Nightmares
Subject: Big mountain
+6 Vengeful
+9 Imprisoned
Manner of Imprisonment: Five palm mountain
+9 Outsider
+6 Individual Enemy
Name of Enemy: The bull demon king
+9 Supernatural Condition
Supernatural Condition: Cannot break promises
+6 Delusions of Grandeur
+6 Disorder
Permanent Trauma: Terrified of entrapment