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Tyrion

A 6-Victory Novice Contractor played by Kamulis in Maelstrom

Tyrion is a Risen Demon, PI who will risk his life to become the ultimate re-formed demon and Redeem himself and reclaim his soul.

He is 27 (1648) years old, lives in Los Angeles, CA, and often appears as tall (6'4"), pale man wearing a black suit with a red shirt and a fedora. has small black horns on his head.

Tyrion lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 10 entries.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

5 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

1 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

2 Technology

2 Thievery

2 Demonology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tyrion is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Paralyzed Left Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 8

    Penalty

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture
    Failure

    Traumas

  • Phobia of bears When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Hellfire

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Polyglot: Latin, Ancient Aramaic and Hebrew
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Comfortable
    Given by Kamulis
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: LAPD
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from the Los Angeles Police Depatment. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Deleted Circumstances with active Assets and Liabilities
    • Average Finances

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    From Maelstrom
    Wormwood You have been exposed to the Wormwood Gas If killed, you will rise as a mindless, flesh eating zombie within a minute. You do not suffer penalties, & can only be killed by a called shot to the head. You will attack all living things around you until destroyed.
    Immortal's Enmity An immortal is angry. They may choose to act, or they may withhold their anger. It's very difficult to tell, with immortals. The next failure you have during a contract is counted as a botch, as things just don't seem to go your way. Remove this condition after that.

    Loose Ends

    Powers

    Tyrion is no longer strictly human. He has spent centuries as a demon. Due to this his body has been reforged in the fires of Hell. When he is on Earth, he appears human with the exception of small, two inch, horns protruding from his forehead and has soulless black eyes.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Has small black horns on his head and black eyes. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.

    No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

    You may make a +2 Weapon Damage Claws attack without additional equipment.

    The Severity of any Injury caused by Holy weapons is increased by 2.

    • When split into multiple pieces, only the "main" piece can activate Effects.
    • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.

    Tyrion is regaining some of his lost powers. He can now attack with his claws more precisely, even against armored opponents.


    You gain the following benefits as long as you are engaged in unarmed combat.

    +2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.

    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    By tapping into the power of the underworld, Tyrion is able to possess superhuman strength. This makes him capable of performing feats beyond that of most mortals.


    You gain the following benefits at all times.

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    You also gain the following effects:

    • High Constitution: You gain +2 dice to any Body resistance rolls. Any failed or botched Body rolls will instead give an outcome of 1.

    • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

    Tyrion's connection to his lost power continues to increase. He has regained the ability to heal his wounds at a much quicker rate. What does this mean for his soul?


    You gain the following benefits at all times.

    Any Injury you receive heals quickly, reducing its Severity by one level every day, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.

    Battle Scars caused by your Injuries will remain. Any Injuries you receive automatically count as a successful Makeshift Stabilization and do not deteriorate further.

    When Tyrion uses this ability a white-hot bolt of fire shots from his hand at the target.


    Exert your Mind and spend an Action to activate. Select a Living target within 45 feet. Roll Brawn + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.

    You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Reenforced Black suit (2 armor)
    • Fedora
    • Sunglasses
    • Wallet ($100 USD)
    • Keys
    • Smartphone
    • A Swiss Army knife
    • Lockpicks
    • Sword cane (silvered)
    • California BSIS PI License w/firearm permit & CCW
    • Handcuffs

    Jansport backpack

    • Trench coat (raincoat)
    • Metal water bottle
    • Toiletries kit
    • First Aid Kit
    • Bible
    • Winter gear (coat, gloves and scarf)
    • Flashlight
    • US Passport
    • 2 pairs of zip-cuffs
    • Sony RX-10 camera w/128GB card
    • 50 Business cards
    • Binoculars

    2017 Chevy Equinox

    Bank Account

    • $15,000
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    6 Victories - 0 Failures
    Remaining Exp: 6 (Earned: 191 - Spent: 185)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Tyrion has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Tyrion.

    Biography

    Uses the Name Tyler Carmicheal for his ID. Lives just outside of Los Angeles, CA. He has recently begun working as a private investigator. (Finances changed due to selling off trophy from Outfoxed)

    Assets And Liabilities

    Assets

    -6 Point of Contact
    Contact: LAPD
    -3 Cat-Eyes
    -0 Finances: Average
    -3 Polyglot
    Language: Latin, Aramaic and Hebrew

    Liabilities

    +6 Vengeful
    +9 Fragile