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Stacy Bass

A 1-Victory Newbie Contractor played by geniebottle in Site 61-9

Stacy Bass is a machine who will risk their life to become the ultimate real human being and make their mother proud.

They are 19 years old, live in a foundation containment cell, and often appears as a completely white and grey, skinless humanoid robot.

Stacy Bass lives in Site 61-9, a setting where humanity attempts to contain the anomalous.

Attributes

Brawn

8

Charisma

1

Dexterity

5

Intellect

4

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

2 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Stacy Bass is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Stacy Bass has no Battle Scars)

Body 9

Stress

6 Mind

Scuffed
0
Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Animal-Lover
The Truth

Traumas

  • Traumatized Compulsion: Act Human. You must roll Self-Control to not behave as if you were a fully functioning, ordinary human

  • Source


    Circumstances

    Notoriety: Artifical Organism
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Containment Cell
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Robot
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Nightmares: Being torn apart and put back together Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

    Loose Ends

    Loading...

    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 155 - Spent: 155)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Stacy Bass has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Stacy Bass has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Site 61-9 can post Moves for Stacy Bass.

    Biography

    12 Body, 5 0 0 0 0 0 0 -1 -1 -2 -3 -4 X Death

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -9 Bounce Back
    -9 Sleepless

    Liabilities

    +3 Traumatized
    Trauma: Compulsion: Act Human. You must roll Self-Control to not behave as if you were a fully functioning, ordinary human
    +6 Finances: Poor
    +9 Sensitive
    +3 Ugly
    +3 Nightmares
    Subject: Being torn apart and put back together
    +9 Imprisoned
    Manner of Imprisonment: Containment Cell
    +9 Outsider
    +9 Supernatural Condition
    Supernatural Condition: Robot
    +3 Notoriety
    Reason: Artifical Organism
    +3 Anosmia