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James Thomson

A 2-Victory Newbie Contractor played by lunaticwhale in Site 61-9

James Thomson is a WW1 'survivor' who will risk his life to become the ultimate normal person and not be imprisoned.

He is 125 years old, lives in site 61-9, and often appears as a scraggly, tall man with long brown hair wearing a gas mask.

James Thomson lives in Site 61-9, a setting where humanity attempts to contain the anomalous.

Attributes

Brawn

1

Charisma

1

Dexterity

2

Intellect

3

Perception

5

Abilities

4 Alertness

2 Animals

0 Athletics

0 Brawl

0 Crafts

1 Culture

1 Drive

2 Firearms

0 Influence

1 Investigation

4 Medicine

0 Melee

3 Occult

0 Performance

3 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(James Thomson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(James Thomson has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Betrayal

Traumas

(James Thomson has no Traumas)


Source


Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: site 61-9
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. PTSD
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Anxiety

Loose Ends

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 12 (Earned: 160 - Spent: 148)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
James Thomson has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

James Thomson has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Site 61-9 can post Moves for James Thomson.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-9 Ageless
-3 Lanky
-6 Light Sleeper
-6 Born Runner
-6 Attuned Autoimmune
-3 Avoidance

Liabilities

+6 Finances: Poor
+12 Weak Willed
+9 Imprisoned
Manner of Imprisonment: site 61-9
+6 Anti-Social
+6 Disorder
Permanent Trauma: Anxiety
+6 Disorder
Permanent Trauma: PTSD