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Eamon Peregrine

A 3-Victory Newbie Contractor played by JWoodTrippy in Nevada County Contractors

Eamon Peregrine is a Haunted Arctic Explorer who will risk his life to become the ultimate Master Medium and bridge the world of the living and the dead.

He is 43 years old, lives in The Faroe Islands, Husavik Municipality, and often appears as Middle Aged Nordic Fisherman. Heavy Cableknit Sweater, Oiled Canvas pants, Boots, Slicker jacket.

Eamon Peregrine lives in Nevada County Contractors, a setting where videos of the supernatural go viral every day. His journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

2 Crafts

2 Culture

1 Drive

1 Firearms

0 Influence

1 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

3 Survival

1 Technology

0 Thievery

4 Sail/Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Eamon Peregrine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eamon Peregrine has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Betrayal

Traumas

  • Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Attunement


    Circumstances

    Polyglot: Icelandic, Danish, and French
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Poor
    Given by ShadyTradesman
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Whenever you fail a Mind roll, you're possessed by Archibald for an hour. Eamon remembers the possession.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Evil clone

    Imminent Deadly Given by ShadyTradesman
    You failed to stop your evil clone. they will come after you.

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    Contractor Timeline

    3 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 166 - Spent: 165)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Eamon Peregrine has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Nevada County Contractors can post Moves for Eamon Peregrine.

    Biography

    Was First Mate on a ship that was lost in the arctic circle where all the crew died except for Eamon.

    Haunted (sometimes possessed by) Sir Archibald Hood, a long dead arctic explorer looking to continue his unfinished expedition.

    Assets And Liabilities

    Assets

    -6 Focused
    -12 Jack of All Trades
    -3 Nimble Fingers
    -3 Polyglot
    Language: Icelandic, Danish, and French
    -3 Swimmer's Build

    Liabilities

    +3 Nightmares
    +9 Supernatural Condition
    Supernatural Condition: Haunted (maybe sometimes possesed?) by the ghost of an arctic expedition captain