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Kalika

A Newbie Contractor played by JuliusR in GA5-1921

Kalika is a religious protector who will risk her life to become a better divine avatar and to punish those who are deserving of divine wrath, and protect those who are not.

She is 28 years old, lives in ?, and often appears as A fairly tall woman, she has painted her face blue and her hands red. She is dressed in traditional but fairly practical wear, with long curly black hair.

Kalika lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

1 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kalika is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kalika has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Kalika has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Hindi, Sanskrit.
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. ..
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Nightmares: ? Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Disorder You have a mental or emotional disorder which is chronic and hard to treat.
Bane: ? You are weak to a specific material or type of attack. Any Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

Individual Enemy: ?

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Kalika has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kalika has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-6 Tough
-3 Polyglot
Language: Hindi, Sanskrit.
-6 Light Sleeper
-9 Daredevil
-15 Immutable Body

Liabilities

+6 Finances: Poor
+3 Nightmares
Subject: ?
+6 Vengeful
+6 Individual Enemy
Name of Enemy: ?
+9 Supernatural Condition
Supernatural Condition: ..
+6 Paranoia
+6 Disorder
+6 Bane
Weakness: ?
+9 Fairy Rules