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Laurette Saraquiel
DAMN bro I'm neck-deep in a lot of heresy rn

A Newbie Contractor played by NetherBoats in Pathfinder Corps

Laurette Saraquiel is a Lateran occultist who will risk her life to become a n expert scholar and find out the truth behind myths and legend, primarily the origins of Laterans.

She is 26 years old, lives in Icarus 2 nomad-class landship, and often appears as a young pale-skinned Lateran woman with a freckled face, tied-up blonde hair, and hazel eyes, commonly wears an oversized plain white hoodie, with a white sweater and black trousers underneath.

Laurette Saraquiel lives in Pathfinder Corps, a setting where only the fittest survive.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

3 Culture

0 Drive

1 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

1 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Laurette Saraquiel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Laurette Saraquiel has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Sin

Traumas

(Laurette Saraquiel has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Language skills: Lateran (native), Korite, Sischianan, Urklandian, Khazian, Esperian, Knihburgian
From Assets and Liabilities
You are fluent in these languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Additional Language: Knihburgian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Self-Destructive Physical Masochism: Compulsion to not stand up to and freeze when faced with physical harassment as long as it is not potentially injuring.
From Pathfinder Corps
Blessed by the law You have been blessed by the holy law, forming a deep bond with the entity. When interacting with an Aurelinu character, NPC or PC, you may attempt to feel what emotions the other party feels at the moment. This description is brief, and only provides you shallow information. Any firearms utilizing Agrene technology are always rolled at difficulty 6, unless untrained, in which case it is rolled at difficulty 7.
Disjunctae Your distance from your Aurelinu kin has left you numb and unused to your empathetic abilities. When attempting to utilise your empathetic abilities, you must roll mind difficulty 7. Success will proceed normally, partial success may cause you to confuse your feelings with theirs, failure or botch will leave you confused.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Laurette Saraquiel has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Laurette Saraquiel has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Sin Limit: Lateran Creed

Assets And Liabilities

Assets

-1 Additional Language
Language: Knihburgian
-0 Finances: Average
-3 Beautiful
-3 Polyglot
Language: Urklandian, Khazian, Esperian

Liabilities

+6 Disorder
Permanent Trauma: Self-Destructive Physical Masochism: Compulsion to not stand up to and freeze when faced with physical harassment as long as it is not potentially injuring.