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Tam Starling

A 11-Victory Seasoned Contractor played by Polymorph in Maelstrom

"I'm a lot scarier than I look."

Tam Starling is a fencer who will risk her life to become the ultimate justicar and end all crime. Violently.

She is 13(14) years old, lives in Seattle, Washington, and often appears as A somewhat moody schoolgirl with thick glasses, a backpack, and a fencer's sword.

Tam Starling lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 17 entries. Her Questionnaire has 27 answers.













4 Alertness

0 Animals

3 Athletics

1 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

4 Investigation

2 Medicine

6 Melee

1 Occult

2 Performance

1 Science

4 Stealth

2 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tam Starling is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Sensitive Internals (Take +2 damage from called shots to the head)
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Atrophied Shoulder (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7


    9 Mind



    Near-Death Experience


  • Formal Duelist (Maddening): You must roll self-control to turn down an offered fair fight. You may exert your mind and suffer a limit check failure to ignore the offer if you fail.
  • Prompt Critical (Maddening): When you are threatened, you must roll Self-Control to avoid entering an immedate and extreme fight-or-flight response. If you fail, you may Exert your Mind to control it.
  • A Pack of Three/Four (Maddening) Whenever a fellow contractor (who you are not directly acting against) is in danger, you must roll self-control or immediately attempt to assist them

  • Edge

    Whenever , regain one Source. Cooldown: one hour


    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Illuminated: Debated
    Given by dae_kianna
    A viral TikTok video of Tam obviously using multiple TK-controlled blades to quickly knock out a cougar in a classroom has sparked rumors of her capabilities and supernatural nature. Some people believe them. Some of the general public, particularly the younger crowd, will identify you as the "TK cat girl" and possibly treat you differently. Thanks to the help of a friend who faked two more videos and then took credit for all three, your inner circle doesn't believe it.
    Million Dollar Art Pieces
    Given by Ricterx
    After a rough trip you managed to get some nice art and artifact's. (You have enough art and artifacts costing 1M dollars in total)


    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Adorable You press all the right buttons on people to make them instinctively want to help and protect you. Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    From Maelstrom
    Wormwood Gas Exposure You have been exposed to Wormwood gas (despite your best efforts) If you die, you return to life as a mindless, flesheating zombie in a few Rounds. You count as Undead, recover all previous injuries, & you will not stop attacking until you receive a called shot to the head dealing at least a Severity 4+ wound or receive an appropriate Battle Scar. You mindlessly attack any living thing you can see. You have "0" Mind but suffer no penalties for it. The GM may direct your character or allow you to do so. The GM will decide if any Gifts you have are still functional as an Undead.

    Loose Ends



    11 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 258 - Spent: 257)
    An itemized record of every Contract, advancement, and more


    Tam Starling has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Tam Starling.

    Assets And Liabilities


    -9 Trained Reflexes
    -3 Beautiful
    -0 Seen Things
    -0 Imbued
    -6 Finances: Comfortable


    +3 Traumatized
    Trauma: Prompt Critical: Roll self-control to not immedately enter combat when threatened.
    +9 Sensitive
    +3 Dark Secret
    Secret: She killed her bully in highschool. And liked it.
    +6 Scarred
    Scar: Missing left hand. Lost it in a fencing against a bully who did it on purpose.