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Elizabeth Ember
"The world has predators. I'm going to kill them first."

A 2-Victory Newbie Contractor played by Polymorph in Maelstrom

Elizabeth Ember is a abused child who will risk her life to become the ultimate mistwalker and kill the sissorman.

She is 15 years old, lives in the mist house (in upstate NY), and often appears as a somewhat gaunt, pale teenager, dressed goth. She's wearing makeup that she's obviously learning to do herself.

Elizabeth Ember lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

5

Abilities

4 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

4 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Pressing the button
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost Hand - Right (Dominant - Properly stabalized) (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Betrayal
    Near-Death Experience

    Traumas

  • Flinch (Maddening) Make a trauma roll whenever you're touched without your permission

  • Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Mist Walker
    Given by Strazhari
    The Mists are no barrier to you. You may freely pass through the Mists surrounding the House on the Hill, & lead others if you wish. Sight penalties from thick fog or mist can never be higher than +1 difficulty
    Point of Contact: Captain Pete Monty
    Given by SeedofEntropy
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Captain Pete Monty in things related to small business or ships. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Nightmares: Scissorman Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

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    Contractor Timeline

    2 Victories - 1 Failure
    Remaining Exp: 7 (Earned: 181 - Spent: 174)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Elizabeth Ember has not written in her journal yet.

    Moves

    Elizabeth Ember has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Elizabeth Ember.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +3 Nightmares
    Subject: Sissorman