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Albie Aristae
Queen

A Newbie Contractor played by lowercsebee in Earth Unveiled

Albie Aristae is a Entomologist who will risk their life to become a living hive and become the king of the world of insects.

They are 21 years old, live in a crappy apartment downtown, and often appears as an anxious-looking twink without much self confidence.

Albie Aristae lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Their Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

5

Perception

3

Abilities

2 Alertness

4 Animals

0 Athletics

0 Brawl

2 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

4 Medicine

0 Melee

0 Occult

1 Performance

4 Science

1 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Albie Aristae is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Albie Aristae has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Failure
Near-Death Experience

Traumas

(Albie Aristae has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Self-Control to attack you instead of other targets in Combat.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 156 - Spent: 156)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Albie Aristae has not written in their journal yet.

Moves

Albie Aristae has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Albie Aristae is a young man born with a weak body. He appears anxious and messy, but this look is just the result of his constant research and work in the field of Entomology. Despite graduating with flying colours, and developing a horrible sleep schedule due to continuous study, he is yet unable to find a proper research gig and instead works in retail, and occasionally gives lessons to high schoolers about bugs and insects, as well as how to safely treat or identify venomous ones. Recently, he has discovered so-far unknown species of centipede which can meld with its host, and Albie has allowed it into him. This reckless act has paid off in some capacity, however, as now he can occasionally spawn centipides which he can communicate with, at the horror of anyone watching.

Assets And Liabilities

Assets

-3 Pathetic
-6 Light Sleeper
-6 Attuned Autoimmune

Liabilities

+6 Finances: Poor
+15 Hemophilia
+6 Anti-Social