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Buttons the Clown

A 3-Victory Newbie Contractor played by emoprincess420 in Earth Unveiled

Buttons the Clown is a clowngirl who will risk their life to become the ultimate all powerful clown entity and make all the children of the world happy.

They are 26 years old, live in a brightly painted trailer that follows her circus around the country, and often appears as a plump and gaudily dressed clown woman with bright red hair.

Buttons the Clown lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy. Their Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

1

Intellect

2

Perception

1

Abilities

4 Alertness

2 Animals

3 Athletics

2 Brawl

3 Crafts

2 Culture

2 Drive

2 Firearms

3 Influence

0 Investigation

2 Medicine

2 Melee

1 Occult

3 Performance

0 Science

0 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
trip!
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Buttons the Clown has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

  • Forgetful You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

  • Source


    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

    Loose Ends

    Hunted: Mole People

    Imminent Dangerous Given by OffBrandOreo
    The Moles know who I am, only thing to do is wait...

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    Contractor Timeline

    3 Victories - 1 Failure
    Remaining Exp: 9 (Earned: 180 - Spent: 171)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Buttons the Clown has not written in their journal yet.

    Moves

    Buttons the Clown has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Buttons the Clown.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -3 Contortionist
    -12 Jack of All Trades
    -3 Convenient Klutz
    -6 Finances: Comfortable
    -3 Oblivious

    Liabilities

    +6 Forgetful