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Trey "grabby" Wheeler
professional backpack

A Newbie Contractor played by elementalmaster in Maelstrom

Trey "grabby" Wheeler is a homeless hoarder who will risk his life to become a dragon and become the sole owner of all the worlds wealth.

He is 30? years old, lives in dumpster behind a pawnshop, and often appears as a gaunt man wearing baggy clothes covered in grime.

Trey "grabby" Wheeler lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

0 Firearms

0 Performance

2 Athletics

1 Brawl

2 Crafts

2 Culture

1 Drive

2 Influence

2 Investigation

1 Medicine

1 Melee

2 Occult

1 Science

3 Stealth

2 Survival

1 Technology

4 Thievery

3 appraisal

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Trey "grabby" Wheeler is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Trey "grabby" Wheeler has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
loss

Traumas

(Trey "grabby" Wheeler has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Less Than Human: anyone who caused him to roll trauma for his loss limit, directly or indirectly. There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Trey "grabby" Wheeler has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Trey "grabby" Wheeler has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Less Than Human
Type of being: anyone who caused him to roll trauma for his loss limit, directly or indirectly.
-3 Nimble Fingers
-6 Pack Beast

Liabilities

+6 Finances: Poor
+3 Ugly