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C L Y W
ALLIED MASTERCOMMANDER

A 2-Victory Newbie Contractor played by SanguineSerpent in Neo-GENIS

C L Y W is a Sentient Computer Program who will risk their life to become the ultimate Codebreaker Mastermind and Rule (some parts of) The Digital World.

They are 19 years old, live in The Mastermind's Vault, and often appears as A humanoid in a sleek, black bodysuit with glowing lights, draped in a cloak of the same pattern.

C L Y W lives in Neo-GENIS, a setting inside a digital realm of video games. Their journal, ✡︎💣︎☺︎ ☼︎☞︎✡︎🕈︎☠︎👍︎ ✠︎✡︎❄︎🕈︎☺︎🕈︎❄︎❄︎☼︎, has 2 entries. Their Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

0 Brawl

2 Crafts

2 Culture

0 Drive

3 Firearms

3 Influence

1 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(C L Y W is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Broken Transmog (An unfortunate accident regarding your transmog has resulted in the lights on your armor being a bit wonky, sometimes failing or glowing brighter than you would like. Stealth rolls are made at +1 difficulty)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Capture

    Traumas

    (C L Y W has no Traumas)


    UNICODE


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 170 - Spent: 169)
    An itemized record of every Contract, advancement, and more

    Moves

    C L Y W has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for C L Y W.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Clear Conscience
    -12 Jack of All Trades
    -3 Lanky