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Chiffeo
Whatever it takes.

A 4-Victory Novice Contractor played by Aleph in The Circus

Chiffeo is a shut-in who will risk his life to become the ultimate Investigator and Find out the truth of his existence.

He is 19 years old, lives in a city apartment, and often appears as a short stack with long hair.

Chiffeo lives in The Circus, a setting where videos of the supernatural go viral every day. His journal has 8 entries. His Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

6

Perception

4

Abilities

0 Alertness

0 Animals

5 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

4 Investigation

0 Medicine

4 Melee

0 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Chiffeo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Chiffeo has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Capture

Traumas

  • Lies Upon realizing a lie, roll trauma and when using "Shimmering Flotsam" force target the liar if possible.
  • Capture Irrational fear of being restrained
  • Abandonment Being neglected by others
  • Lost The Inability to find a way out
  • Thalassophobia You can't keep your mind straight around the ocean
  • Injustice You will not stand for anything considered unfair towards you

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Charles

    Distant Deadly Given by AdmiralEgg
    He's loose

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 191 - Spent: 191)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Chiffeo has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Circus can post Moves for Chiffeo.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Focused
    -3 Beautiful
    -3 Contortionist
    -12 Jaded
    -3 Nimble Fingers
    -6 Born Runner
    -0 Imbued
    -3 Avoidance

    Liabilities

    +6 Short
    +6 Anti-Social
    +6 Forgetful