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Terry Knight
Your gunna PAY what you OWE!

A 4-Victory Novice Contractor played by leafcaller in Walking The Twilight Path

Terry Knight is a intellectual debt-collector who will risk their life to become the ultimate demon and end wealth inequality.

They are 33 years old, live in anywhere the Job takes me., and often appears as busness casual... slacks, buttondown, with vest and top button pendent instead of a tie ... purple shirt under black vest and pants.

Terry Knight lives in Walking The Twilight Path, a setting where the supernatural bubbles just under the surface. Their journal has 1 entry. Their Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

2 Crafts

2 Culture

2 Drive

3 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

4 Occult

1 Performance

2 Science

0 Stealth

1 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Terry Knight is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Terry Knight has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Injustice

Traumas

(Terry Knight has no Traumas)


Demon soul

Whenever , regain one Source. Cooldown: one day

Circumstances

Illicit Supplier
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Notoriety
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Less Than Human There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

Loose Ends

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Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 0 (Earned: 182 - Spent: 182)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Terry Knight has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Walking The Twilight Path can post Moves for Terry Knight.

Assets And Liabilities

Assets

-3 Less Than Human
-6 Illicit Supplier
-3 Beautiful
-9 Bounce Back
-9 Daredevil
-6 Finances: Comfortable
-3 Oblivious

Liabilities

+7 Short Fuse
+3 Deep Sleeper
+6 Vengeful
+6 Delusions of Grandeur
+3 Notoriety