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Adrannis
"Fuck off and die!"

A 8-Victory Novice Contractor played by VelcroGnome in Maelstrom

Adrannis is a monk who will risk their life to become the ultimate living shadow and end homelessness.

They are 24 years old, live in a repurposed garage in northeast Vancouver with Theseus ‘Thesse’ Tropir, and often appears as a wiry, wild-eyed twink in worn, loose streetwear.

Adrannis lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal, The Monk Living Shadow, has 19 entries. Their Questionnaire has 25 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

5

Perception

4

Abilities

3 Alertness

2 Animals

4 Athletics

4 Brawl

2 Crafts

3 Culture

3 Drive

2 Firearms

1 Influence

3 Investigation

2 Medicine

2 Melee

3 Occult

1 Performance

2 Science

4 Stealth

2 Survival

3 Technology

2 Thievery

1 Forklift Certified

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adrannis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured - Shadow Decay (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Anguish
    Capture

    Traumas

  • Delusion that Corvids are plotting against you. You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion.

  • Ennervation

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Confidant: Gaser Rasgick
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    From Maelstrom
    [Blessing] Fey-Touched If the contractors use the influence of the Lords of the Wood to subdue the Feathered Moose, they may invite a fae condition upon themselves. This condition manifests as a -1 penalty to all dice pools during nighttime as pretty colored lights, joyful whispers, baking spice aromas and other pleasant distractions overtake the environment - only fey touched creatures are able to notice the input. The penalty can be lifted by performing a mundane favor for the fae (leaving a drop of honey to the bees, feeding a stray dog or cat, singing a song to a chimney and other fey classics). Any effect that could remove a blessing or a curse can end this condition.

    Loose Ends

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    Advancement

    8 Victories - 2 Failures
    Remaining Exp: 3
    (Earned: 271 - Spent: 268)
    An itemized record of every Contract, advancement, and more

    Moves

    Adrannis has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Adrannis.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: Gaser Rasgick
    -0 Finances: Average
    -3 Cat-Eyes
    -0 Imbued
    -3 Avoidance

    Liabilities

    +6 Anti-Social