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Kas Volnir

A Newbie Contractor played by Kas in Maelstrom

Kas Volnir is a wannabe mercenary who will risk his life to become a chosen one and make the world a more hopeful place.

He is 19 years old, lives in An old abandoned apartment complex he renovated for himself as a hideout, and often appears as A normal young boy with black hair that touches his shoulder.

Kas Volnir lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

3 Animals

2 Athletics

1 Brawl

2 Crafts

1 Culture

2 Drive

2 Firearms

2 Influence

3 Investigation

2 Medicine

5 Melee

1 Occult

0 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kas Volnir is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kas Volnir has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Animal-Lover

Traumas

(Kas Volnir has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Confidant: Cayn
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Failure Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 11 (Earned: 150 - Spent: 139)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Kas Volnir has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kas Volnir has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Cayn
-0 Finances: Average
-6 Born Runner

Liabilities

+3 Nightmares
Subject: Failure