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Iktan

A 11-Victory Seasoned Contractor played by afkwyrm in Maelstrom

Iktan is a lifestyle guru for all walks of life who will risk his life to become the ultimate necromancer and bring back the old gods.

He is 30 years old, lives in Copan, Honduras small house in the jungle, and often appears as 5 foot 9inch (M) brown skin black hair.

Iktan lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 20 entries. His Questionnaire has 29 answers.

Attributes

Brawn

5

Charisma

4

Dexterity

3

Intellect

5

Perception

3

Abilities

4 Alertness

0 Animals

0 Athletics

2 Brawl

2 Crafts

3 Culture

2 Drive

0 Firearms

4 Influence

2 Investigation

0 Medicine

3 Melee

4 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Iktan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Glowing bear tatoo on hands (Maws and Claws: Your unarmed attacks do +2 Weapon Damage instead of -1.)
  • Body 8

    Stress

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Injustice
    Near-Death Experience

    Traumas

    (Iktan has no Traumas)


    Old One's Blessing

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Hired Help
    Given by EYECLONE
    20 armed men with a military background they are under the employ of the Maul and are willing to follow it's orders so long as they are paid a suitable amount, they have the Armor, Zippy, Maws and Claws, and Implanted Tool Cellphone Augments
    Stockpile of drugs
    Given by EYECLONE
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (cocaine and weed), from Honduras
    Cartel Members
    Given by EYECLONE
    22 armed men who worked with the cartel 19 of them are disloyal and will betray you if you try and lead them to death, the remaining 3 are loyal to the Maul
    Kuma ninja clan
    Given by EYECLONE
    The Maul have 3 ninja followers You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 7, and they are untrained in most things other than perception and stealth. Each person you bring with you must have a name.
    Point of Contact: Kuma Clan
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Kuma clan Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Point of Contact: Russian Mob
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Point of Contact:Necromancer
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Comfortable
    Given by EYECLONE
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Deleted Circumstances with active Assets and Liabilities
    • Finances: Average

    Conditions

    From Assets and Liabilities
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    From Maelstrom
    Revenant Tattoos Your tattoos glow orange lightly in the dark, their swirling Kukulcan visages racing up your back and arms After death, your corpse will attempt to fight and slay your killer for 2 rounds. If n the 3rd round, it will explode in purple flames for 12 dice plus 3 bonus damage within a 10 ft radius. The removal of all of your tattooed skin will also disable this ability

    Loose Ends

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    Advancement

    11 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 283 - Spent: 283)
    An itemized record of every Contract, advancement, and more

    Moves

    Iktan has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Iktan.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spanish
    -0 Finances: Average
    -3 Cat-Eyes
    -12 Jack of All Trades
    -9 Bounce Back