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Angus Irwin

A 4-Victory Novice Contractor played by WaterInMilk in Maelstrom

Angus Irwin is a sleazy con-artist who will risk his life to become the ultimate Cryomancer and destroy capitalism.

He is 24 years old, lives in Pittsburg, appartment, and often appears as Slender frame, with rat-like features. skin is frozen and white. several fingers are experiencing severe frostbite and his ring finger on his left hand has fallen off. He is completely bundled in a heavy blue parka with ski goggles and a scarf covering his face. the camel-back on his back runs a tube into the scarf for easy access to water.

Angus Irwin lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 4 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

5 Athletics

0 Brawl

0 Crafts

3 Culture

2 Drive

0 Firearms

5 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Angus Irwin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Permanent: Missing Fingers (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Angus Irwin has no Traumas)


    Ice Spirits

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 180 - Spent: 180)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Angus Irwin has not written in his journal yet.

    Moves

    Angus Irwin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Angus Irwin.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -12 Jack of All Trades