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wishmakrr
Show me your true form!

A 5-Victory Novice Contractor played by wishmakrr in Building ni Gayeong Contractors' Guild

wishmakrr is a persona user who will risk his life to become the ultimate famous musician and beat the allegations.

He is 16 years old, lives in Yongen-Jaya, and often appears as joker from persona 5.

wishmakrr lives in Building ni Gayeong Contractors' Guild, a setting where the supernatural exist. His journal has 11 entries. His Questionnaire has 17 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

6

Intellect

6

Perception

5

Abilities

0 Alertness

0 Animals

5 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

5 Stealth

0 Survival

4 Technology

3 Thievery

2 New Order

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
explode
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(wishmakrr has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice
Trisha Rojales

Traumas

(wishmakrr has no Traumas)


Persona

Whenever , regain one Source. Cooldown: one day

Circumstances

Database: Countrywide database of all species' names, ages and occupations.
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Nightmares: Schizo Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Bane: Ice type attacks You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

Loose Ends

Individual Enemy: False God Demiurge

Imminent Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Contractor Timeline

5 Victories - 1 Failure
Remaining Exp: 2 (Earned: 202 - Spent: 200)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
Latest 1 of 11 entries

Moves

wishmakrr has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Building ni Gayeong Contractors' Guild can post Moves for wishmakrr.

Assets And Liabilities

Assets

-18 Finances: Rich
-0 Unshakable
-6 Database
Access to: Countrywide database of all species' names, ages and occupations.
-0 Seen Things
-0 Imbued

Liabilities

+7 Short Fuse
+3 Deep Sleeper
+12 Glass Jaw
+3 Nightmares
Subject: Schizo
+6 Vengeful
+6 Individual Enemy
Name of Enemy: False God Demiurge
+6 Paranoia
+6 Delusions of Grandeur
+6 Bane
Weakness: Ice type attacks