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Gregor Eriksson
Physician, heal thyself

A 11-Victory Seasoned Contractor played by ilyude in Maelstrom

Gregor Eriksson is a leper and former doctor who will risk his life to become the ultimate panacea and cure all disease.

He is 46(1) years old, lives in a bunker in San Francisco, and often appears as a very tall, very thin man with a broad nose and wavy salt-and-pepper hair. His skin is covered in lesions and buboes.

Gregor Eriksson lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 22 entries. His Questionnaire has 27 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

1 Animals

4 Athletics

1 Brawl

2 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

6 Medicine

0 Melee

3 Occult

0 Performance

2 Science

0 Stealth

2 Survival

2 Technology

0 Thievery

5 Biochemistry

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gregor Eriksson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (Buboes) (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • Doctor! Compulsion to stabilize people's wounds. You must roll Self-Control to not immediately attempt to stabilize the wounds of any injured person.
  • Phobia of being alone. When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Humours

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    TAFPOSE goons
    Given by VelcroGnome
    You have a collection of 3 intimidated agents. (You may bring one average person from your gang with you on each Contract. They may have no dice pool larger than 4, and they are untrained in most things. Each person you bring with you must have a name.)
    TAFPOSE Ally
    Given by VelcroGnome
    This Contractor is an official ally of The Agency For Protection Of Supernatural Entities. TAFPOSE has registered this Contractor as a person who is willing to side with them. This Contractor may be able to request certain kinds of help from TAFPOSE, and if they reveal their identity to a TAFPOSE agent they come across, that agent may be willing to offer supplies or guidance.
    Cartel Members
    Given by EYECLONE
    22 armed men who worked with the cartel 19 of them are disloyal and will betray you if you try and lead them to death, the remaining 3 are loyal to the Maul
    Hired Help
    Given by EYECLONE
    20 armed men with a military background they are under the employ of the Maul and are willing to follow it's orders so long as they are paid a suitable amount, they have the Armor, Zippy, Maws and Claws, and Implanted Tool Cellphone Augments
    Stockpile of drugs
    Given by EYECLONE
    Through some illegal means, you have reliable access to a certain type of material others don’t. weed and cocaine, from honduras
    Kuma ninja clan
    Given by EYECLONE
    You have 3 ninja folowers You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 7, and they are untrained in most things other than perception and stealth. Each person you bring with you must have a name.
    Point of Contact: Kuma Clan
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Kuma clan Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Point of Contact: Russian Mob
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Comfortable
    Given by EYECLONE
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Rescued Werewolf
    Given by carsick
    Rescued a young werewolf.
    Outsider
    Given by EYECLONE
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Deleted Circumstances with active Assets and Liabilities
    • Finances: Average

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    From Maelstrom
    Revenant Tattoos Your tattoos glow orange lightly in the dark, their swirling vulture visages racing up your back and arms After death, your corpse will attempt to fight and slay your killer for 2 rounds. If n the 3rd round, it will explode in purple flames for 12 dice plus 3 bonus damage within a 10 ft radius. The removal of all of your tattooed skin will also disable this ability
    Cure Trauma Condition Goldbear has cured your trauma, but if you trigger it again during the next month, it will be removed Your patient is required to not be an a situation where they would roll Self-Control on the treated trauma. for the next month. If they violate this rule, your treatment is immediately reversed.

    Loose Ends

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    Advancement

    11 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 253 - Spent: 252)
    An itemized record of every Contract, advancement, and more

    Moves

    Gregor Eriksson has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Gregor Eriksson.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Tough
    -3 Lanky
    -0 Seen Things