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Ware

A 4-Victory Novice Contractor played by Unifel in Maelstrom

Ware is a rich inventor who will risk her life to become the ultimate Tech Wizard and destroy capitalism.

She is 26 years old, lives in an underground lab near San Francisco, and often appears as a wiry woman dressed in baggy clothes.

Ware lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 7 entries. Her Questionnaire has 11 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

2 Brawl

4 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

2 Medicine

0 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ware is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Glasses Tattoo - Implanted Tool Augment (NVGs with zoom capability (lasts one month))
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares of waves of blood washing upon me and my lab.
  • Phobia of Lizards When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Ingenuity

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 188 - Spent: 188)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Ware has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ware.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -18 Finances: Rich
    -0 Imbued