Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Ware

A 1-Victory Newbie Contractor played by Unifel in Maelstrom

Ware is a rich inventor who will risk her life to become the ultimate Tech Wizard and destroy capitalism.

She is 26 years old, lives in an underground lab near San Francisco, and often appears as a wiry woman dressed in baggy clothes.

Ware lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 2 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

4 Crafts

2 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ware is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ware has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Ware has no Traumas)


Ingenuity


Circumstances

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Loading...

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 0 (Earned: 165 - Spent: 165)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Ware has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ware.

Assets And Liabilities

Assets

-1 Additional Language
Language: ASL
-18 Finances: Rich
-0 Imbued