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Edith O'Hare
Arrows take many forms.

A 7-Victory Novice Contractor played by Contracted_Pyre in Maelstrom

Edith O'Hare is a hunter who will risk her life to become the ultimate divine monster slayer and turn the supernatural into an asset for all humanity.

She is (32)30 years old, lives in a cabin in the woods in North Western Washington, and often appears as as a tall, well built woman wearing a mask and homemade outfit of treated bark, leather, hay, and animal skins.

Edith O'Hare lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, Meditations on The Hunt, has 12 entries. Her Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

6

Intellect

4

Perception

4

Abilities

3 Alertness

2 Animals

4 Athletics

0 Brawl

3 Crafts

0 Culture

1 Drive

4 Firearms

1 Influence

4 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

4 Tracking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Edith O'Hare is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wooden Hands (Your hands are made of living wood! They still work, but they're obviously supernatural.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Sin

    Traumas

  • Edith's Spirit If you encounter a symbol of christianity, roll self control to not immedietly and loudly denounce it.
  • Phobia of Lizard When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Artemis' Boon After killing, Roll Self Control to not immediately carve the symbol of Artemis in the corpse. Successfully carving the symbol takes at least 1 action.

  • Favor

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average
    Given by Contracted_Pyre
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact:
    Given by Devils_Theatre
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Jose Canek, follower of Ah-Tabai. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Illuminated: Debated
    Given by GreenAppll
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.
    Illuminated: Confirmed - Goverment
    Given by GreenAppll
    You are known to be a supernatural being by the goverment. Compelling evidence is available to all, and even skeptics are convinced. You may be hunted or taken advantage of, depending on the specifics of your talents and presentation by enemies of the government, or by the government itself.
    Point of Contact: Publicist
    Given by Ricterx
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Elizabith Marshal. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Ancient Greek You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From Maelstrom
    Blessing of the Phoenix Hunt The hunt for the phoenix under the guidance of Artemis has blessed with eyes like the phoenix. The whites of your eyes occasionally flicker with a hint of flame, but never enough to give away your position. Ignore the first +1 difficulty for seeing in darkness, viewing at a distance, and using a ranged weapon outside of the effective range.

    Loose Ends

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    Advancement

    7 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 220 - Spent: 218)
    An itemized record of every Contract, advancement, and more

    Moves

    Edith O'Hare has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Edith O'Hare.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -1 Additional Language
    Language: Ancient Greek
    -6 Focused
    -6 Tough

    Liabilities

    +6 Mute