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Hank Walker

A 2-Victory Newbie Contractor played by LasinnVargr in Maelstrom

Hank Walker is a unprofessional guard who will risk his life to become the ultimate Werewolf and find a way to integrate people with transformative diseases back in society.

He is 24 years old, lives in Fort Wayne, in a detached house, and often appears as a poorly groomed young man with worn clothes.

Hank Walker lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 2 entries. His Questionnaire has 4 answers.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

1 Animals

4 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

2 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hank Walker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hank Walker has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
White Knight Syndrome

Traumas

(Hank Walker has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

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Advancement

2 Victories - 0 Failures
Remaining Exp: 18
(Earned: 168 - Spent: 150)
An itemized record of every Contract, advancement, and more

Moves

Hank Walker has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Hank Walker.

Biography

WIP, Will elaborate after approval, and after I answer the questionaires, since it seems they will help me flesh the character out a bunch.

TLDR: A talentless, boring jock of a guy with not many skills or smarts at his disposal, which led him towards taking up security as a career. He ended up working at the wrong place at the wrong time, and got attacked by a werewolf. Luckily enough, it seemed far too busy to finish him off, and he woke up tucked away from sight in an alleyway. The place he was guarding was broken into, but nothing was reported stolen. Neither he or his employer mentioned it, and he was too unsure of what he saw to bother a doctor with it, so the lycanthropy he was infected with ended up developing.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough

Liabilities

+9 Sensitive
+3 Ugly
+6 Lycanthropy