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Armond
"Stay strong, and push onwards!"

A Newbie Contractor played by Rolyer in Circle of Fate

Armond is a courageous human knight who will risk his life to find a cure to every poison to ever exist.

He is 22 years old, and often appears as A human with a rusty armor set and a rusty helmet, with spikey brown shoulder pads, blonde hair and yellow eyes, with white skin..

Armond lives in Circle of Fate, a setting .

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

4 Athletics

2 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

1 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Armond is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Armond has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Near-Death Experience

Traumas

(Armond has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Medieval Equipment
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -2 (Earned: 150 - Spent: 152)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Armond has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Armond has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Illicit Supplier
Stockpile Type: Medieval Equipment
-3 Contortionist
-3 Acute Sense
Sharpened Sense: Sight
-6 Tough