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Xander Angelos

A 8-Victory Novice Contractor played by JHoneyz in Maelstrom

Xander Angelos is a HMB Battle Trainer who will risk his life to become the ultimate lightning paragon and bring justice to all who destroy the earth.

He is 24 years old, lives in a one story home in Philadelphia, Pennsylvania, and often appears as an olived skin man, usually wearing semi casual wear when he is not training.

Xander Angelos lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 19 answers.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

5 Athletics

2 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

2 Medicine

3 Melee

2 Occult

1 Performance

1 Science

2 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Xander Angelos is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot (Chest) (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Near-Death Experience
    Murder

    Traumas

  • Defender of Children You know what you did. If you have to choose between anyone or a child, you must roll Self Control to not choose the child.

  • Static

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    The Devils calling You have made a deal with a devil. He has given you fortune but the moment you grew weak and defenseless, he will try to strike and pull you straight to hell. The affliction can be transferred to others, if they agree to partake in a deal with you. The person doing the deal will be get the chance to do a Int/Perc + Occult roll @5. If they get a full success, they sense the evil, demonic energy coming off from you which would lead to them declining any deal (up to the GM). If the person you handed the affliction off to dies, it returns to you. Every time you go incap a portal appears, releasing a demon from hell. The demon has the head of a goat, the legs of a goat but the body of a muscular warrior. The demon will attack any living creature in sight (starting with the closest nearby that isn’t the person incap.) before attempting to grab the afflicted person and drag them through the portal to hell. The demon is controlled by the GM. [Demon: 14 Body: 4 Armor / 8 Initiative Dice / 30 feet of free movement: 45 in an all out sprint. / Attacks with 10 Dice +5 damage in melee range using claws. / 8 dice for mind rolls. / If there is no target in sight to fight, then the goat demon attempts to drag the person to hell, which takes him two rounds. / He disappears if players run far enough away or if he gets the target to hell.] Being dragged to hell will imprison you in hell, no matter what, if that happens message the author of this contract. The person who originally had this, will be afflicted by this at the end of the contract.
    Communication with the Bussinessman from hell
    Given by Lord_of_Clueless
    You made a deal, lets hope that you don't regret it Can be used in contracts to interact with the Bussinessman from hell.
    My Roommate is Cain from the Bible
    Given by Lord_of_Clueless
    He is just chilling, traumatised at your house. Traumatised Boy......

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    From Maelstrom
    The Mark of Cain You have seen the ends of human suffering, you have been blessed by eternal damnation and you have become stronger because of it. You bear two hard outward dents on your head. It seems that something is trying to break through the skin there. Gain +1 dice for each Point of body or mind lost because of having too many battle scars and traumas. The dice bonus applies to all rolls besides body and mind rolls.

    Loose Ends

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    Advancement

    Novice
    8 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 219 - Spent: 219)
    An itemized record of every Contract, advancement, and more

    Moves

    Xander Angelos has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Xander Angelos.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -0 Imbued