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Cass "Ace" wild
I’m feeling lucky… are you?

A Newbie Contractor played by WaterInMilk in The Void

Cass "Ace" wild is a Competative shooter who will risk her life to become a Lucky avatar of death and join the ranks of reapers.

She is 28 years old, lives in a ranch home on their property in Texas, and often appears as A blond punk-cowgirl. She usually wears various shades of brown boots and hat, a rolled up flannel shirt, and denim shorts. Her hat has a Ace of spades with a bullet hole through it. She has some peircings including a tongue bead.

Cass "Ace" wild lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

2

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

3 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

3 Gambling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cass "Ace" wild is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cass "Ace" wild has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
Near-Death Experience

Traumas

(Cass "Ace" wild has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Individual Enemy: Dean Ricter - Rival Shooter

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Cass "Ace" wild has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cass "Ace" wild has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Nimble Fingers
-9 Daredevil

Liabilities

+6 Individual Enemy
Name of Enemy: Dean Ricter - Rival Shooter