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Cass "Ace" wild
I’m feeling lucky… are you?

A Newbie Contractor played by WaterInMilk in The Void

Cass "Ace" wild is a Competative shooter who will risk her life to become a Lucky avatar of death and join the ranks of reapers.

She is 28 years old, lives in a ranch home on their property in Texas, and often appears as A blond punk-cowgirl. She usually wears various shades of brown boots and hat, a rolled up flannel shirt, and denim shorts. Her hat has a Ace of spades with a bullet hole through it. She has some peircings including a tongue bead.

Cass "Ace" wild lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

2

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

3 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

3 Gambling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cass "Ace" wild is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cass "Ace" wild has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
Near-Death Experience

Traumas

  • Substance Addiction: Cigarettes You are addicted to Cigarettes. Any time you encounter Cigarettes, you must roll Self-Control. If you fail, you must smoke them. You are unable to regain any Mind from resting unless you have smoked that day.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Famous: Competitive shooter and folk hero
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Substance Addiction: Cigarettes

    Loose Ends

    Individual Enemy: Dean Ricter - Rival Shooter

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -4
    (Earned: 152 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Cass "Ace" wild has not written in her journal yet.

    Moves

    Cass "Ace" wild has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Famous
    Claim to Fame: Competitive shooter and folk hero
    -3 Nimble Fingers
    -9 Daredevil
    -6 Finances: Comfortable

    Liabilities

    +6 Individual Enemy
    Name of Enemy: Dean Ricter - Rival Shooter
    +6 Paranoia
    +6 Disorder
    Permanent Trauma: Substance Addiction: Cigarettes