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May
Split from April

A 5-Victory Novice Contractor played by RNGrant in Maelstrom

May is a Clone of April who will risk her life to become the ultimate Master of her biology and Free all the world's monsters from their cages.

She is 0 years old, lives in Dayton Ohio, and often appears as a woman in her early twenties wearing thick Leather clothes, a bandana, and large sunglasses.

May lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 8 entries. Her Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

2 Crafts

1 Culture

2 Drive

3 Firearms

2 Influence

3 Investigation

3 Medicine

4 Melee

0 Occult

2 Performance

2 Science

4 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(May is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Fluid Physiology (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Anguish

    Traumas

  • Environmental adaptation Environmental adaptation- Artic
  • Phobia of Birds When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Biomaterial

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Alias: Ada Melek
    Given by donniecesar
    You have an officially established alternate identity: Ada Melek (22, female from Izmik), daughter of Ereb and Azura Melek. Ada is a Turkish citizen with a valid passport. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

    Conditions

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Devour your double: Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole."
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 1 Failure
    Remaining Exp: 7
    (Earned: 207 - Spent: 200)
    An itemized record of every Contract, advancement, and more

    Moves

    May has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for May.

    Assets And Liabilities

    Assets

    -6 Focused

    Liabilities

    +9 Outsider
    +6 Individual Enemy
    Name of Enemy: April
    +6 Disorder
    Permanent Trauma: Devour your double: Whenever you are faced with a copy of yourself (a clone, a doppelganger, a photograph, a reflection in a mirror) you are filled with a deep existential unease. Roll Self-Control to avoid reacting violently, attacking until your double is destroyed. Roll again to resist the urge to consume it, so your essence is once again made whole."