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Sherrel

A 1-Victory Newbie Contractor played by BronzeWings in Maelstrom

Sherrel is a housewife who will risk her life to become the ultimate druid and create a world worthy of the next generations.

She is 50 years old, lives in a two story house with a white picket fence, and often appears as an unassuming middle aged woman.

Sherrel lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

3

Dexterity

2

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

0 Investigation

3 Medicine

1 Melee

1 Occult

2 Performance

1 Science

0 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sherrel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Right eye is blinded by knife slash across face (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Sherrel has no Traumas)



    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 155 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Sherrel has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sherrel has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Sherrel.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -3 Pathetic
    -6 Tough
    -6 Finances: Comfortable

    Liabilities

    +4 Lifesaver