Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Kimakuro Kawayama
You'll find no recourse from the bite of my blade, villain!

A Newbie Contractor played by TotalFarmage in Neo-GENIS

Kimakuro Kawayama is a swordswoman in training who will risk her life to become the ultimate embodiment of Bushido and make her Emperor the strongest person to ever live.

She is 21 years old, lives in the Spiral Estate, a luxurious palace belonging to Emperor Magadori, and often appears as a strong, well built young woman with a martial artist's kimono and hakama, and a sword sheathe at her hip.

Kimakuro Kawayama lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

2 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

0 Medicine

4 Melee

0 Occult

1 Performance

0 Science

2 Stealth

3 Survival

0 Technology

2 Thievery

2 Courtly Graces

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kimakuro Kawayama is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kimakuro Kawayama has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Injustice
Sin

Traumas

(Kimakuro Kawayama has no Traumas)


Bushido Spirit


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Kimakuro Kawayama has not written in her journal yet.

Moves

Kimakuro Kawayama has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Sin (The Bushido Code):

  • Honor - A samurai fights with honor and resolution. No subterfuge or dirty fighting during combat. Treat honorable combatants with respect, even and especially after they are defeated.
  • Strength - A samurai is not weak, and fights with their full force. Do not hold back unless the terms of a duel dictate otherwise, and use everything at your disposal to win.
  • Sincerity - A samurai is only as good as their word. To the best of your knowledge, do not lie, gloat undeservingly, or put down those who are not your enemy.
  • Loyalty - A samurai's foundation is service and skill. Do not betray your Lord, or any that you have allied yourself with, and do your most to help them.
  • Glory - A samurai is an inspiration, and others shall look upon her and see her blazing soul. Do not run from a fight that you can win, do not refuse a duel, and do all you can to inspire your fellow man.

Assets And Liabilities

Assets

-15 Gifted
-6 Born Runner
-0 Imbued

Liabilities

+9 Sensitive
+9 Gullible
+6 Forgetful