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Colm O’Hara

A Newbie Contractor played by Noralius in Maelstrom

Colm O’Hara is a Bare-Knuckle Boxer who will risk his life to become a Juggernaut and Crush my past, surpass every opponent, and etch my name as the greatest fighter with a legacy beyond reach.

He is 29 years old, lives in Orlando in a small rented apartment, and often appears as About 6 feet tall, with olive-toned skin, short dark hair, and piercing green eyes. He wears a faded leather jacket over a torn gray shirt, rugged jeans, and scuffed combat boots. Scars trace his forearms and jawline.

Colm O’Hara lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Ouch
3
Ouch
1
Fuck Russia
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Fighting scars (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Failure

    Traumas

    (Colm O’Hara has no Traumas)


    Fighting Spirit


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Colm O’Hara has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Colm O’Hara has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Focused
    -6 Tough