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Luther "lucky" Lane
The world spins on luck, I make it spin faster

A 1-Victory Newbie Contractor played by price in Realm of Mysteries

Luther "lucky" Lane is a gambler who will risk his life to become the ultimate master of luck and fate and pay off his debt.

He is 27 years old, lives in backlund slums, and often appears as a young enthusiastic man with a wide friendly smile on his face, a shirt that's not well tucked or buttoned up to the end, and a medium bag on his back that carries all of his belongings.

Luther "lucky" Lane lives in Realm of Mysteries, a setting the mystical lurks around every corner in plain sight but hidden. His Questionnaire has 2 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

4

Intellect

3

Perception

5

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

2 Occult

1 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luther "lucky" Lane is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot head (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Luther "lucky" Lane has no Traumas)


    Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Nightmares: debt collectors catching him and torturing him Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 157 - Spent: 152)
    An itemized record of every Contract, advancement, and more

    Journal
    Luther "lucky" Lane has not written in his journal yet.

    Moves

    Luther "lucky" Lane has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Realm of Mysteries can post Moves for Luther "lucky" Lane.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Pathetic
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +3 Nightmares
    Subject: debt collectors catching him and torturing him