Crafted Artifact

Really Fucking Big Quilt

Created and held by Jessie (Carrion) Hope.
Currently At home.
A quilt designed to cover a beast the size of a two story tall building, patches upon patches designed with a menagerie of different images, each one the size of a duvet, crocheted into this massive monstrosity.

Dreamer weaves these pieces of fabric with the power of dreams, dreams in which you have everything you need. In which you eat the most delicious food and drink the sweetest wine, have the comfiest bed and the freshest air to breathe. You always awake refreshed with it, but without it nearby, you grow restless, and your sleep suffers.


You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food or water in order to survive.

Community Artifacts

Thaumostatic Harness with Dermal Plating

Created and held by Diamond Jasper.
A series of plates of armor that attach to the gel-sections of Diamond's body, creating a hard, flexible shell to ward away damage.

These plates come together to form a protective surface that appears like welding gear - thick gloves, Kevlar sleeves, a heavy apron, and of course, an OSHA-compliant helmet and mask. The heavy workboots and thick workpants are meant to emulate Diamond as they were, allowing Diamond to pass more easily at their job.

The plates hook into Diamond's frame to distribute their weight, hence why you need to be an android or cyborg to wear them - you need hardpoints to mount the plates to. They also require some form of power so as to activate Defense Curl, Vanguard, and Thorns, as the Thorns is narratively an electro-thaumic discharge from Diamond's onboard reactor, Vanguard is from energized sensor-circuits just under the skin, and Defense Curl is overcharging the whole system to magnetize it to the body.

Deactivating the Armor will allow Diamond to cause it to explode off them and reassemble on the floor, dealing no damage, but it's flashy and showy, and I want heavy armor plates to embed themselves in soft earth as a show of just how heavy "Bulky" really is.


You gain the following benefits as long as you have sufficient power and hardpoints to mount it and you are wearing this Artifact.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.

Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.

You may activate or deactivate your armor as a Free Action on your Initiative. As long as your armor is active, your movement speed is halved and you suffer -2 dice to all Dexterity and Perception rolls. While deactivated, it offers no Armor.

  • This Effect’s Armor rating cannot be increased by any other Effects.

Ouroboros Core

Created and held by A-RAX1.
The Ouroboros Core is a small, inconspicuous, 10cm cube made of a matte grey. It has a single wire port on each face of the cube, and when correctly wired functions as a top of the line computer processor, with all the available functions that would come with modern computers. If the corners are pulled at the correct angle, the cube separates. Its corners seemingly floating in space equidistant from a sphere made of ever coiling wire floating in the centre. Arcs of electricity dance between the sphere and the cubes corners.

The Core separates, and the wires reach out towards the device and writhe like antennas of an insect searching for prey. If you are within arms reach the wires reach out and touch the target, melding with it. Coiling around it like eels.


Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.

If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.

When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Father of Machines: You are a creation of man, and you love your fellow devices and computers. (You must roll self control to damage or destroy any devices computers.). If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Pedal pierce

Created and held by Christopher blossom.
a bunch of little pedals come down the blade that is pure gold goes to a hilt. That is a flower that is upside down, and it is red and the hilt is Green and the bottom of the sword has a little lotus

When using this ability he put his fist on the brooch and when he whips his hand Down it A bunch of Gold pedals appear and float down and form a sword looks like a bunch of little pedals come down the blade that is pure gold goes to a hilt. That is a flower that is upside down, and it is red and the hilt is Green and the bottom of the sword has a little lotus


This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Rose brooch and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Any Injury inflicted is considered Unstabilized no matter its Severity. The roll required to Stabilize it is treated as though it is a minimum of Severity 6. These wounds do not heal naturally, though Effects may still be used to heal them.
  • Extend-o-blade: This melee weapon may extend up to 50 feet for a single Attack, Defense, or Clash. Retracting back into its usable size is a Quick Action.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stele

Created and held by Angel Cooper.
A steel-reinforced wooden bat scratched in red pen with runes of varying legitimacy, sturdy, a bit bloodstained, and well loved

Stele’s name comes from the Shadowhunters franchise that Angel loves so much- a stele in this case is an intricate thin tool made of adamas, heavenly metal. Most of its bullshit runes come from that franchise. When the bat is in use, all of these runes, bullshit or not (he really doesn’t know), flare up in their inky, energetic red. Whichever rune is most in use with the effect flares the brightest.

Activated Rune: Bind To


This Artifact cannot be broken.

If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.

This Artifact's creator is always aware of the direction and distance to this Artifact.

This Artifact's creator must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.

  • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

Angel hefts up a bat or anything similar and swings it from a ways away. Despite the lack of physical contact, the target is struck across the face and put into a pleasant, smiling daze like Angel’s previous default. They may look around or ask questions like “Why am I here again?”.

Activated Rune: Calm Anger


Expend a point of Battery and spend an Action. Select a Animate target within 20 feet. Roll Brawn + Influence at Difficulty 7.

If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 3 Rounds. Dice pools may be reduced all the way down to 0 by this penalty. This breaks Concentration.

  • This Penalty is not removed if a character Exerts their Mind to ignore penalty.
  • If a character has a dice pool reduced to 0, they cannot attempt that action.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Angel Cooper takes up his bat and grins in anticipation, then swings it down or around towards his target. If and when he hits, the reverberation one feels when a bat connects with something rings through him. It makes every rune on his bat that’s been activated flare up on the bat itself, as well as Angel’s forearms, searing like hot red ink until he can calm his mad adrenaline.

Angel’s strikes may “build up” reverberation on a successful enough attack. In these instances, the target feels a painful buzzing sensation as the energy of the swing penetrates bone and shatters an extremity to uselessness.

Activated Rune: Power


This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Rusty's Dusters

Created and held by Rusty Barton.
A simple pair of brass knuckles that'll hurt a lot more.

As my fist connects on to my target there is a gunshot sound that goes off.


Spend an Action. Select a target within arm's reach. Roll Brawn + Melee Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the Contested Outcome is positive, the target takes that much Damage plus 4.

You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.

The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of Effect. There must be no substantial obstructions between you and your target.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.