A pendant that upon wearing, will inject nanites into the body through the pores if the pendant doesn't identify nanites in the body. It will generate more nanite and inject them into the until it is sufficient amount
These nanites are special nanites that through advanced research and technology, takes the spot of certain cells. it perfectly recycles the cells within the body, creating what is considered impossible, a infinite energy loop cycle. The pendant acting as a central motherboard. When the pendant is removed, the nanites in the body deactivates.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food or water in order to survive.
A purple Backpack that can hold more than it should be able to.
This Artifact can be used as a container. It is roughly the same size as a Purple Backpack and just as difficult to conceal.
Your Purple Backpack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Purple Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Purple Backpack in the process.
If your Purple Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
A brass lighter with the Napoli sign flicks open, flame sparking, then snaps shut with a sharp click.
The sound echoes. A garbage truck roars to a halt nearby. Its doors swing open. Out steps Roccos crew in sharp suits, cold eyes, each wearing a crafted token of loyalty.
The signal was lit.
It’s cleanup time.
Those entrusted with the sign of the Napoli family swear more than loyalty they bind themselves to the foundation that holds the family strong. Before the lighter is passed on, the oath is spoken:
"I stand with the Family, in shadow and in fire. I raise no hand, voice, or will against the heart that keeps us whole. I keep what must be kept, cleanse what must be cleansed, and serve what endures.
What is given to me, I hold for us; where I walk, I walk for us; what I claim, I claim in our name.
In doubt, I turn first to kin; in danger, I stand where we stand; and in all things, my steps remain known to the Family, as my hands remain open to them."
Only those who speak these words truly earn the right to carry the lighter. When sparked and sealed, it calls the crew. The truck arrives. Equipped with the finnest weapons (Automatic) .mess is handled. No hesitation.
Exert your Mind and spend two Actions performing the following ritual: Lighting the lighter and calling the crew. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon up to 5 Sapient Mafioso at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 5 minions active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Over the course of 30 minutes, the user draws a rune related to the desired effect on a corresponding part of the target's body. At the end it absorbs into their skin and disappears, imbuing them with an appropriate power. The rune appears in their mind and strains it somewhat, as with a traumatic experience.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
The Scribe's Favor, when dipped in a bottle of metallic silver ink, will draw in the full bottle, turning its feather silver colored. Mike can then scribe a rune onto a device that becomes an integral part of its fit and finish, clearly visible but looking as though it belongs, and remaining for 24 hours before fading. While so marked, items are immensely stronger, as well as simply being better at their intended uses. Cars drive smoother and never run out of gas, pots or utensils are easier to cook with and seem to make better food. Tools work smoother and make repairs easier. Even Mike's "Attitude-Adjusting Wrench" seems to hit harder, especially on beasties with some special weakness.
Exert your Mind and spend 1 Action. Select a Device within arm's reach. Can be used on Alien technology. Cannot be used to improve Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Izaiah pulls a small tapestry from his pack, muttering for a moment and then scanning the terrain. He runs his fingers through the open space as if tracing an invisible thread, moving in seemingly random but definite different directions.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Crafts at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: