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Crane Albright
Wanna hear about my invention?!

A 10-Victory Seasoned Contractor played by GreenAppll in Maelstrom

Crane Albright is a Innovative Robotic Engineer who will risk his life to become the ultimate Engineering Developer and Gain fame for his invention and rule over the tech side of the world.

He is (18)15 years old, lives in San Francisco Bay Area, and often appears as A plain asian with black hair and brown eyes. Nothing about him really stands out aside from occasionally, blue electricity seems to surge from him for a moment.

Crane Albright lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, A Developer's txt File, has 5 entries. His Questionnaire has 29 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

4 Crafts

2 Culture

2 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

2 Science

2 Stealth

0 Survival

5 Technology

0 Thievery

3 A.I.

3 Bureaucracy

4 Engineering

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Crane Albright is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Weak Stomach (Whenever you face an extreme or overpowering smell, you must succeed a Body roll, Difficulty 9 not to throw up.)
  • Vertigo (You suffer a -3 dice penalty to any rolls which involve balance or grace.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Anguish
    Near-Death Experience

    Traumas

  • Perfectionist While crafting or building anything and you roll under a 4 on your outcome roll self-control to not destroy the nearest machine, object, or the thing your working on.
  • Anger Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.
  • Achluophobia You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Charge

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Polyglot: Vietnamese Chinese Indian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Dust-based Supe on Watchlist
    Given by Metal
    If a policeman or federal agent sees you turn into dust you will gain the loose end-supernatural manhunt.
    Person of Interest: Arms Dealer
    Given by Iamangelofwar
    Crane is stalked by the FBI, which keeps records of his flight records, internet access, and location info. Private security agencies and other global powers may access this information. He may be detained upon attempting travel to any countries that may be potential enemies of the US, such as Russia, China, North Korea, and any communist nation.
    Payment
    Given by Kamulis
    You have been given $970,000 USD for the sale of nanobots. (you may only use this once)
    Respected Expert
    Given by Kamulis
    You are respected and influential within a given field or industry. Just about anyone in Engineering field will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Obligated to guard the Prisoner of the Order
    Given by Metal
    Crane has sworn an oath, on pain of death, with Veribald Grout to guard the prisoner of the Order of Paracelsus in exchange for initiation into it If Crane does not effectively guard the prisoner of the Order, and they are stolen or killed, he will gain the loose end-Group of Enemies, the Order of Paracelsus (with a much more strenuous tie up condition than before). If he performs his duties well, he will be initiated further into their arts and rankings
    Comfortable
    Given by Ricterx
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $34,000 (or equivalent currency) per Contract. (-3,800)
    Illuminated: Confirmed (Top Secret Clearance)
    Given by Ricterx
    You are known to be a supernatural being (By people with top secret Clearnce in the US government). Compelling evidence is available to all, and even skeptics are convinced. You have access to the government (Confidential  Clearance) and to special partnerships. However, you may be hunted or taken advantage of, depending on the specifics of your talents and presentation.
    Crane's Tech (Robotics LLC)
    Given by Ricterx
    Designer of the Plover Drone a public cleaning robot, inventor of the nanite toxic separator from the kaiju event, and inventor of the Prosthetic's for Veterans connected to the program of the same name. Anyone who looks up the information will find facts regarding the above description, companys, LLC's, shops, and businesses are under the umbrella of what ever government it is placed into (USA). Crane Tech employs 6 workers, one secretary, 3 automation engineers, and 2 software programmers.
    Hired Help
    Given by EYECLONE
    20 armed men with a military background they are under the employ of the Maul and are willing to follow it's orders so long as they are paid a suitable amount, they have the Armor Augment, Zippy, Maws and Claws, and Implanted Tool Cellphone Augments
    Stockpile of drugs
    Given by EYECLONE
    Through some illegal means, you have reliable access to a certain type of material others don’t. weed and cocaine, from honduras
    Cartel Members
    Given by EYECLONE
    22 armed men who worked with the cartel 19 of them are disloyal and will betray you if you try and lead them to death, the remaining 3 are loyal to the Maul
    Kuma ninja clan
    Given by EYECLONE
    You have 3 ninja followers You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 7, and they are untrained in most things other than perception and stealth. Each person you bring with you must have a name.
    Point of Contact: Kuma Clan
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Kuma clan. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Point of Contact: Russian Mob
    Given by EYECLONE
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Married a Werewolf
    Given by EYECLONE
    Crane is Married to a werewolf, they are a werewolf

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    From Maelstrom
    Friends Forever As promised, an animated glove is someone's new best friend. Crane has 1 less object he can animate (until he cancels it). Also, his phone is in two dimensions simultaneously and in the literal possession of a toddler.
    Watched by the Eye The Convertor of Eye to Observation has cast its gaze on you Your handler in the Order shall observe you at all times, until they are slain, or the Convertor is used again
    Additional Language You are fluent in ASL You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Blessing of the Phoenix Hunt The hunt for the phoenix under the guidance of Artemis has blessed with eyes like the phoenix. The whites of your eyes occasionally flicker with a hint of flame, but never enough to give away your position. Ignore the first +1 difficulty for seeing in darkness, viewing at a distance, and using a ranged weapon outside of the effective range.
    Revenant Tattoos Your tattoos glow orange lightly in the dark, their swirling Crane visages racing up your back and arms After death, your corpse will attempt to fight and slay your killer for 2 rounds. If n the 3rd round, it will explode in purple flames for 12 dice plus 3 bonus damage within a 10 ft radius. The removal of all of your tattooed skin will also disable this ability
    Entry-Level Psychopomp Ghosts that want to pass on turn to you for help. Upside: +2 dice on Charisma rolls involving ghosts and to resist possession. Downside: You're haunted as ghosts wanting help demand your attention. First, you're visibly supernatural, but this can be hidden with some effort. Second, roll a D10 at the start of a Contract or Move. A 1-2 means a ghost is currently pestering you (barring Contractor intervention, the GM can take up to 3 inconvenient ghostly Actions). As a separate note, ghosts that don't want to pass on are hostile towards you. Perform a great act of service for a ghost to advance as a psychopomp OR try to remove the Condition (DM Dae).

    Loose Ends

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    Advancement

    10 Victories - 2 Failures
    Remaining Exp: 1
    (Earned: 255 - Spent: 254)
    An itemized record of every Contract, advancement, and more

    Moves

    Crane Albright has made 11 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Crane Albright.

    Biography

    remembered formula for KL59

    Susana Clementine - Government technomancer

    Ai roll for detecting research into maul as an org - 4 Ai roll for detecting research into maul locations - 6 Ai roll for detecting research into members of maul - 7 Roger Wilco - Found the dead miners, couldn't get out, died there but truly, the best of boys.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -6 Clear Conscience
    -3 Polyglot
    Language: Vietnamese Chinese Indian

    Liabilities

    +3 Traumatized
    Trauma: phasmophobia