Stele’s name comes from the Shadowhunters franchise that Angel loves so much- a stele in this case is an intricate thin tool made of adamas, heavenly metal. Most of its bullshit runes come from that franchise. When the bat is in use, all of these runes, bullshit or not (he really doesn’t know), flare up in their inky, energetic red. Whichever rune is most in use with the effect flares the brightest.
Activated Rune: Bind To
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
This Artifact's creator is always aware of the direction and distance to this Artifact.
This Artifact's creator must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
If the phone would be shattered, fragments of bone within the frame pull it enough back together with a whisper (as sand falls out between the cracks) as Spectrum S's patented NecroTech does its work.
If the phone is ever lost, Spectrum S's warranty plan ships its protected item back to the client in ways that seem ubiquitous...it will soon show up unobtrusively in a suit pocket or desk drawer
Spectrum S provides warranty plans for its most esteemed customers. Using the souls bound to their tech itself to guide the items back to their bonded guide...or client.
David has more than proved himself to be worthy of a bit of VIP status among their highly select customer base.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If this Artifact has no living true owner, anyone may spend one day attuning to it to become its true owner.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to A personal friend of the previous owner (randomly determined among them—such is the nature of a warranty plan) and reveal its power to them. They become its new true owner.
Winsley's deals are getting more serious, so naturally he requests to never be separated from his 'Friends'. If he is ever separated from one of the items he holds so dearly he can call upon some of his benefactor's debts and open a tear in the fabric to bring them to him.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
This Artifact's creator is always aware of the direction and distance to this Artifact.
This Artifact's creator must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
when powers are activated the artifact glows matching the items main color.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
Whenever the Artifact is used by someone other than its true owner, observers can see shifting impressions of unknown glyphs temporarily appear in random places on the Artifact's surface. If whoever is wielding it had hurt the Artifact's true owner before, the aforementioned glyph impressions exhibit a crimson sheen. The noticeability of the sheen scales in direct proportion to the magnitude of the current wielder's total negative impact on the Artifact's true owner.
Whenever the Artifact is ordered by its true owner to return to them, it folds in on itself in a non-Euclidean manner, becoming more and more blurry as it does so. Then, the middle of one of the true owner's palms darkens as a single black, ever-shifting glyph with a crimson sheen emerges from it. The true owner reflexively closes its hand around it, 'catching' the glyph, but when they open it again they are instead faced with the Artifact in its shrunken form. The palm's darkening is also no longer present, as if it never happened in the first place.
All bleeding Injuries of the Artifact's true owner emit streaks of blur reminiscent of solar prominence. The parts of this phenomena that are close to the scar owner's skin faintly glow an uneasy red instead of remaining colorless and clear.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is used by someone other than its true owner, its true owner is alerted and learns the user's appearance, direction, and distance at that moment. The true owner may use a single investigation Effect on them once at any range.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: an ornate, inky-black mark depicting the Artifact's base form - a misericorde dagger - pointing downwards from inbetween the person's shoulder blades to the small of their back. So long as this mark exists, the person in question's blood becomes black and blurry with a crimson sheen, and all Injuries that aren't Stabilized degrade every 10 minutes instead of every 30 minutes. If observed under a microscope, anyone can see that the blood's cells have been replaced by various black, ever-shifting glyphs of similar sizes - however, despite this, the blood functions exactly the same as a normal human's blood would. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.