The artifact shines a light on the dead. It beggines to be absorbed as the carcass becomes reanimated. Their Eyes are green like jade stone. When ordering the undead the casters face becomes adorend with a skull mask.
Exert your Mind and spend one minute. Select a Dead target within arm's reach that has died within the last month.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts for eight hours or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
You may only use this Effect once per day.
People hear only what they want to hear... and see what they want to see. "Oh, are you allowed to be here? I'm gonna need to see some ID, pal." Welp, they want it... and they got it! Just show them this bad boy and you can get into a lot of places!
How's this doodad work? Uh... the power of imagination... haha. Quickly think about what you wanna show it and focus... believe in yourself! With the power of belief (and a helluvalot of moxie and confidence), you can use this to get anywhere.
How'd I make it? Uh... secret processes that would be too complicated for a layman like you to understand. Now screw off!
This Artifact can change its appearance. When not transformed, it is roughly the same size as a business card and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of identity and security cards. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
A rose quartz carved into a lens. Inside lens there is few incisions, that ,when looked from correct sides, look like runes. Can be embedded or sawn into an object.
Rose quartz can restore balance within your system. In addition to being stone of love, it's considered a stone of life. It reduces internal tension and allows user to feel refreshed and rejuvenated.
You gain the following benefits as long as you are wearing this Artifact.
You may go five times longer than a normal human without food and water. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
This artifact is a Caduceus fashioned into a small necklace, or bracer. The person wearing it moves confidently and automatically when performing medical operations.
This artifact gives the wearer knowledge of medicine, and supernatural guidance on what is needed to do to maximize the chance of a good outcome.
This artifact must have a caduceus symbol. It is made by using an intensive ritual involving:
- an EMT field manual
- first aid kit
- a variety of medical symbols
- some famous icons and symbols
And imprinting from the shared meaning of these things a single effect.
This works particularly well on those with the murder or atrocities limit - definition of Innocents
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Activating this artifact causes the wielder to tear off the flesh and blood from the target and recipient and swaps them, as the flesh and blood settles into place with the new hosts.
Tormented from her curse of lycanthropy, Seraphine designed an artifact that she hoped could give away her curse and finally give her tormented soul freedom. Much to her frustration and relief, the curse would not leave her.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Melee at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see flesh and ichor being forcefully ripped and placed onto the target with their flesh replacing the lost flesh from the caster.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
This charm typically comes on a necklace or bracelet of some kind, potentially with other consumable rune charms. When an enemy approaches in an otherwise calm situation it becomes noticeably warm to the user, imbuing them with instinctive knowledge on their relative location. If one is feeling exceptionally threatened, one can trace the pattern of the rune for several seconds while chanting the words engraved on the reverse side of the charm (exact words may vary depending on who the charm was made for), channeling the energy within it to activate its full detection and reveal the locations of all enemies for the next hour. Overuse, however may strain the mind and lead to paranoid or unhinged thoughts patterns.
No change for rework
Exert your Mind and spend two Actions performing the following ritual: Trace the lines of the runic design while reciting the words inscribed on the reverse side of the charm. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all beings who intend you harm within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no beings who intend you harm targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: