Buck places a hand over the pendant and chants "come to me" for one minute, after doing so he summons a demon with a small pitchfork and wings these minions do his bidding and are constantly nearby. If buck is there you can be sure his minions will be as well. The minions stab with their pitchforks laughing as they do so. they can be used as his scouts or servants for attacking
Exert your Mind and spend one minute.
Summon a single small demon 3'11 with small pitchfork and wings at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see summoning literal demons.
The artifact holds at least one demon bound to obey the commands and will of the wielder and advance their interests. When used a demon wearing a human form crawl's its way out of the object, and leaps out, looking for enemies.
The demon in this iteration looks like a beautiful human with dark eyes, black hair, and dark nail polish. When not attempting to hide it, they trail little bits of shadowy smoke, and bend shadows and light around them oddly. They have thin leathery wings that peel out from their back when they take flight. When firing at range, claws from their hand break off becoming needle like knives in the air.
The demon can speak, reporting on anything it sees, and apply a level of intelligence to understanding the world around it. It will die defending anyone it is ordered to defend.
The summoner can cause the servant to return to its bound artifact at any time.
This artifact is made by summoning a demon, making a deal with it, and binding it to the object in a long ritual.
Expend a point of Battery and spend an Action.
Summon a single Sapient Human seeming Bound greater shadow deceiver at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
The "coin" is held up to the users' mouth, who sings to the Ircanrraats in Athabaskan. A little person with strange powers will step from its realm, just as if it was opening the curtain-entrance of a tent, or as if it had been waiting behind the air this whole time.
Exert your Mind and spend an Action.
Summon a single Ircenrraat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
A purple aura emits from Chimera Destroyer as it begins to spin faster and faster before a purple spirit emerges from it. The warrior wields a gladius and bow shield, standing tall in front of Nova, guarding them vigilantly.
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Chimera Destroyer Spirit at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
A black rock with the symbol for "kimi" (Mayan symbol for death) heald by the caster releases a black smoke as they pray. the smoke solidifies into a solid obsidian skeleton once the prayer is completed.
When the skeleton attacks a ranged target they shoot obsidian arrows from their hands
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Obsidian Skeleton at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one minion active at a time.
Nyambe is a name for the Supreme Being, he is considered the creator of the world and the source of all life, embodying divine authority, wisdom, and creativity in Kuba cosmology. This blessing to create is bestowed to ZedMan in the form of fire, smoke and earth, just as humanity was made, so too is this creation.
Born with a spiral of flame, smoke and lights births a human person with a part of Nyambe's fire; a creation of true birth.
Exert your Mind and spend two Actions performing the following ritual: casting a 'blessing' in the form of a song, Zedman throws up gang signs which align to be actual movements of magic. You must actively and obviously use a Mic to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon the one and only Sapient Human with dimly lit golden eyes and an unnatural glow at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If you die during a Contract and your companion goes on to claim victory, they may permanently sacrifice themselves to bring you back to life and safety. If this happens, you may refund this Gift to a minimum cost of 3.
If killed, you cannot re-summon your minion until after your next Contract.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.