Pestilence is meant to go worldwide. She must be able to speak to the people wherever she goes.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
Deal immediate 2 points of damage to self if less than 2 targets are hit. For every 3 targets hit, restore 2 points of health. Chain Lightning does not require mind exertion for this weapon.
Can hit allies if specified.
"The Danse Macabre is with everyone! All and sundry have a fair chance of being eaten!"
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Blood Thirst. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The shield has become more than what once was; becoming the very item that both serves to protect, but also to serve those that the cared for.
This Artifact can be used as a thrusting sword. It is roughly at least twice as large as a thrusting sword and cannot be concealed on your person or disassembled for storage.
Attack by rolling Ninja + Melee, Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Call of the Flame: Gaia must roll their mind to take notice of people's words/pleas during combat. Upon a fail/botch, their words go on deaf ears.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A majestic weapon used by General San Martín on his quest to liberate South America. Its wielding is capable of both blind enemies and/or bend their will from its sheer might itself.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Its a large thick old looking book with inscriptions written on the outside.
Exert your Mind and spend an Action. Select a Dead target within arm's reach with at least half its skeletal structure remaining.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts for eight hours or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Haunted by the Tome. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You move your hands to your mouth and commune with ice spirits. You whisper promises of souls in the name of Yuki-onna if a moment of power is bestowed upon you. You hold your hands up to the scarf and draw forth an icy shard in the shape of a throwing knife. The Knives cut into the target and also cause a flash freeze of the effected area freezing the skin but still allowing blood to gush.
On the flight back from his first contract Angus dreamt... He dreamt of a frozen wasteland scattered with frozen corpses. A fearsome blizzard scourges the area making it nigh impossible to see further than 10 feet in front of him. the bitter cold cut into his skin forming frost on his fingers, nose, and ears almost immediately. after wondering though the wastes for what felt like an eternity he saw a light flickering against the winds. He trudged through the snow towards the light, fighting with every ounce of his being to not to drop down next to the scattered bodies that he passed. as he got closer to the light the ground consisted more of bodies than the snow below forcing him to crawl over the frozen remains toward his goal. finally reaching the light he fell to his knees in exhaustion seeing, not warmth, but a laughing woman kneeling in front of him. The words said there were lost to howling winds, but a pact was made and as hands were shaken he woke up still in his seat. His palms were wet from thawing and his breath was cold enough to constantly show his breath, in particular his mouth felt jagged and fresh as if he just ate a mint with water. A new scarf was folded neatly in his lap.
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: