Every three hours the device restarts a process, as the final red light on it dims to nothingness, a slight hiss is heard if one listens closely. As over the course of thirty seconds the three lights regain their glow, first the red, followed by the yellow and green lights, ten, twenty and thirty seconds respectively, before the lights dim back down to their normal passive brightness such that only those looking closely can notice the three lights.
Within the first ruin that Russ found that contained the documents that sent him down the path that he is currently on, was the diagram for a device that is meant to connect to the spaces between the C1 to T12 vertebra. the device serves a three-fold purpose. The first being that it powers the rest of the planned augmentations to the human body through intercepting the signals that the body sends related to pain and stress. The second is that it forces the body and mind to always operate at peak performance regardless of physical or mental damage, Finally the device is the interface for future enhancements and allows those that undergo such complete transitions to maintain a sense of "humanity" or "wholeness" through sanitizing incoming and outgoing signals such that the mechanical enhancements and the fragile and erratic biological mind don't become adversarial and work together as a complete whole. Unfortunately, those who created the blueprints for this device made it far too good at its job with it attempting to prevent any signs of injury from reaching the brain, thus requiring an immense willpower to even recognize when one is beginning to bleed out. With the device even going so far as to change the information that is coming from one's own senses such that they can't even perceive the injury in themselves should it be pointed out to them. While the device is attached to the spinal column it can be removed through a delicate and time-consuming process of unlinking the parts from the body, but should one violently be ripped out of a user's body the damage could prove to be debilitating.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Delusion: Unbreakable (When this character receives an injury, they must roll self control to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and must roll self-control to accept treatment of such injuries from others). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The Sparkman's experiences have lead him to this point. His body is a battery for a greater purpose, for a storm brewing within. Lightning itself seems to stimulate his being, pain receptors nullified by a change in neuroelectric flow to other parts of themselves.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
She is a roughly 5 foot tall anthropomorphic mouse teenager. At a glance she just seems to be a normal person, if a bit strange looking. With a much closer inspection, the mouse details become obvious. But such details are excusable as what could be strange medical conditions.
Exert your Mind and spend an Action.
Summon the one and only Sapient small mouse with glasses, named Mimi at your location. They last until they are destroyed They are controlled by you. This Artifact may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
DDD pushes through the pain and trauma, gritting his teeth until they shatter rather than stopping for a second.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The user drinks the vial of Sacred Blood, which gives them superhuman willpower and allows them to channel their pain into their will.
Use up this Vial of dark blood and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
Stress from Injuries acts as a dice bonus instead of penalty.
Manifesting the dormant rage within himself of Raphael, he is able to retain completely functionality of his body, even through horrendous pain and injury, both physical and mental, through sheer force of will.
You gain the following benefits at all times. You must actively and obviously be using Dog Tags to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.