A Plain, Matte Green Sniper Rifle by default, with many notches along the barrel. When Silenced, a shimmering silencer appears at the end of the weapon. When switching weapon forms, the entirety of the weapon becomes an evenly-lit blur of energy, regardless of any lighting conditions.
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When activated this red blood energy starts to grow like weeds up her arm growing into her skin and this red blood armor forms on her with a helmet and everything giving her the look of a demon
You gain the following benefits as long as you are wearing this Artifact.
You have 4, which reduces incoming damage from all sources of physical attack except explosions. Armor from multiple sources does not stack.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
When drawing the bow, it will split open to form an X shape and start to absorbs energy from its surroundings and condenses it into a ball of pure energy before expelling it in a beam with the shape of an arrow when you release the shot. Those nearby will feel the air start to move in the direction of the energy ball.
Xaczans crash landed on earth in a small meteorite and will seek out the nearest intelligent being to bond with. Other pieces of it were scattered throughout the earth due to the meteor breaking into pieces when entering the atmosphere. The bow absorbs energy from its surroundings and condenses it into a ball of pure energy before expelling it in a beam with the shape of an arrow when you release the shot.
When wielded you will feel a light pulsating effect, almost like a heartbeat. A weird voice will begin speaking to you in an unknown language you can't comprehend.
This Artifact can be used as a bow. It is roughly the same size as a bow but can be collapsed into Pen and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Outcome + 4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks do not require a successful called shot to do damage.
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: You must make a Self Control roll to willingly part with or otherwise be without the item.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
The Norinco NSR12 has the following specifications:
Chinese self-designed semi-auto sniping rifle in the caliber of 12.7mm.
Caliber: 12.7x108mm
Muzzle velocity: 825 m/s
Barrel length: 480 mm
Overall length: 1450 mm
Net weight: <14.5 kg
Capacity: 5 rds.
Accuracy: R1000<=48cm
Rifling: 8pcs./380mm
This rifle was once wielded by the infamous Chinese assassin Wúshēng Dǎjí - anyone familiar with this weapon will recognize it as such.
This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +1 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Shelly wears a locket with pictures of her lost children enclosed inside it. She is able to clutch this locket to remind herself what is important, allowing her to power through the pain.
You gain the following benefits as long as you are wearing this Artifact.
Your Body and Mind Penalties are reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
The Tillnghast Resonator within the Viper prototype can charge darts with T radiation, allowing them to "slide" across extra-dimensional space. While this does involve a risk of T-Radiation to the environment, that concern was tabled for later development.
T Radiation can allow a single dart to carry greater payloads, arc over obstacles, ignore firing conditions in local dimensional space, & strike with unnatural accuracy, in part guided by the will imprint on the wielder.
Project Report: The Resonator is a wonder! We should be able to pull any defense contract we can find once they see the applications of the arm & it's cybernetic guidance system. Sara complains about hallucinations & has begun prattling about some imaginary friend she calls "Chitari" - I will need to increase the shielding in later models.
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Dart Gun.
You receive +2 dice to all rolls using Dart Gun. Reloading is considered a Free Action.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.