Whenever the Artifact is called by its true owner to return to them, its gemstone eye glints and begins to glow as the rest of the Artifact's body darkens until it becomes wispy and shadow-like. The eye flashes brightly a single time, and then the Artifact lunges 'forward' - though, since the Artifact is curled up, the lunge is merely a rapid rotation of its body as the head attempts to chase down the tail. While this happens, there is a gradual increase in the Artifact's wispiness, and it essentially dissolves into nothingness during the sudden burst of movement. Moments later, a glowing mint-colored spark nigh-instantly traces the circumference of the Artifact's true owner's left ring finger, coalescing into the gemstone eye as the rest of the Artifact assembles from shadowy mist.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Whenever the Artifact is used by someone other than its true owner, observers can see shifting impressions of unknown glyphs temporarily appear in random places on the Artifact's surface. If whoever is wielding it had hurt the Artifact's true owner before, the aforementioned glyph impressions exhibit a crimson sheen. The noticeability of the sheen scales in direct proportion to the magnitude of the current wielder's total negative impact on the Artifact's true owner.
Whenever the Artifact is ordered by its true owner to return to them, it folds in on itself in a non-Euclidean manner, becoming more and more blurry as it does so. Then, the middle of one of the true owner's palms darkens as a single black, ever-shifting glyph with a crimson sheen emerges from it. The true owner reflexively closes its hand around it, 'catching' the glyph, but when they open it again they are instead faced with the Artifact in its shrunken form. The palm's darkening is also no longer present, as if it never happened in the first place.
All bleeding Injuries of the Artifact's true owner emit streaks of blur reminiscent of solar prominence. The parts of this phenomena that are close to the scar owner's skin faintly glow an uneasy red instead of remaining colorless and clear.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is used by someone other than its true owner, its true owner is alerted and learns the user's appearance, direction, and distance at that moment. The true owner may use a single investigation Effect on them once at any range.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: an ornate, inky-black mark depicting the Artifact's base form - a misericorde dagger - pointing downwards from inbetween the person's shoulder blades to the small of their back. So long as this mark exists, the person in question's blood becomes black and blurry with a crimson sheen, and all Injuries that aren't Stabilized degrade every 10 minutes instead of every 30 minutes. If observed under a microscope, anyone can see that the blood's cells have been replaced by various black, ever-shifting glyphs of similar sizes - however, despite this, the blood functions exactly the same as a normal human's blood would. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Enshrouded in with the ashes of the shattered seals, this Weapon has absorbed the resonant magic that was used to contain the 'Guardians'. While the shield is a symbol of protection, it becomes the unbreakable bind of which Gaia cannot escape from; the seals she swore to destroy became her, and this bane cannot be broken.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Non-NPCs cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
The Spear’s Runes glow, and it vanishes into a pool of shadow, reappearing in Colvin’s grip.
When it is lost to him, his blood yearns for it.
He is bound to it, as its corrupting form is bound to him.
The Wild Hint has always conscripted new members of the hunt, kidnapping them from their time and place. Colvin is the latest in a long, long line of conscripts. Will he burn his hated foes with this forbidden strength, or merely become what he most hates? Only time will tell.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
This blade will never leave its owner's side. It rebukes those responsible for the first evil that its owner ever witnessed.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
Foundation Employees cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.