Deep Cover When you go deep undercover, sometimes you lose yourself

2
Requires Seasoned
This Artifact allows you to temporarily cease to exist.
Used by Bill Brenner, Created by BobDylan530.
On Signature Item Bill Brenner's US Passport.
(It is obvious that you disappear and reappear. You must use this Artifact obviously when activating this Effect.)

By flipping to a specific page near the back of his passport, Bill can temporarily phase his physical self into a small pocket realm contained within the passport. He cannot affect the real world while there, but is still able to perceive himself and his consciousness as existing, and may return to the location from which he vanished at any point (he will return automatically after a few minutes, as the pocket realm is unstable and cannot remain structurally sound much longer than that).


Exert your Mind and spend an Action or Reaction to activate. Make a Trauma roll when you activate this Effect.

You phase out of reality for 3 minutes. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. Nothing can interact with you in any way.

You may end this effect prematurely as a Free Action.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Community Phase Out Gifts

Exert your Mind and spend an Action or Reaction to activate. This Effect cannot be used unless you are within the radius of an active explosion.

You phase out of reality for 3 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. Nothing can interact with you in any way.

When you phase out, you may bring 1 other targets you are touching with you.

You leave an image of yourself in an abstract impressionist style exploding and then unexploding in slow motion behind at your location in the real world when you use this effect.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action to activate.

You phase out of reality for 3 Rounds. During this time, you cannot perceive or affect the outside world but may take mental and self-targeting Actions. Nothing can interact with you in any way.

You leave An imprint of black mist in the shape of Arthur behind at your location in the real world when you use this effect.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action or Reaction to activate.

You phase out of reality for 3 Rounds. During this time, you cannot affect the outside world or take any Actions. Nothing can interact with you in any way.

You may end this effect prematurely as a Free Action.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action or Reaction to activate. You must actively and obviously use a sheet, blanket, or cape to activate this Effect.

You phase out of reality for 3 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. Nothing can interact with you in any way.

When you phase out, you may bring 1 other targets you are touching with you.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Stock Phase Out Gifts

Expend a point of Battery and spend an Action or Reaction to activate.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action to activate. You must actively and obviously use a clock or watch to activate this Effect.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.