I am no longer human, the, all remnants of such has left my body, and I am now a vessel for the growing spirit of the Wendigo, my body is cold to the touch, my heart frozen.
You gain the following benefits at all times.
You are permanently and visibly transformed: _Skin is pale and very cold_. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Cold, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
When Preston dies, if he was wearing an amulet, his body magically disappears, leaving only his clothes. If anyone ever holds the amulet and says "Preston" 3 times in a row, he returns. After returning, Preston prefers wearing lighter colors and being more serious and objective-oriented.
Typically, Preston wears a large amulet inscribed with "Say Preston 3 times to unlock this amulet's power."
You gain the following benefits at all times. You must actively and obviously be using an amulet to gain the benefits of this Effect.
If you would take an Injury that would kill you, you donโt die. Your body disappears and you leave The amulet you are wearing, now glowing about as much as a glowstick. In order to bring you back, someone must perform a simple ritual using it during a Downtime. You return fully healed of all Injuries.
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.
Battle Scars caused by your Injuries will remain. Any Injuries you receive automatically count as a successful Makeshift Stabilization and do not deteriorate further.
Each stars along Luminous body symbolizes a point of body, along with each star being a point of life for each body part. Each star slowly makes luminous seem ever more so charming...
You gain the following benefits at all times.
You are permanently and visibly transformed: Stars engraved along body. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
While in Outer Space, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
The Severity of any Injury caused by Light and Darkness attacks is increased by 2.
The world recognizes that this face is just too pretty to mar and in comic book fashion light wounds are simply shrugged off and serious wounds are downgraded to mere scratches.
You gain the following benefits at all times.
You have 6, which reduces incoming damage from all sources of physical attack except acid. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Maze stands around 4 ft 8 inches tall, with brown and cream-colored fur topped with large ears, a little pink nose, and whiskers on his cheeks.
You gain the following benefits at all times.
You are permanently and visibly transformed: Chipmunk. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
While in Forested Envionrments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects: