Robo-dog requires pets!
A 1 Gift Companion Creature Power created by TheSuperChrisb.
After months of experimentation (and ignored obligations), Dr. Erin Skunk has finally managed to create a canine companion that would love her unconditionally. No longer would she need to be subject to the whims of a fleshier species, as her creations are always perfect... after a couple of bug fixes.
Due to the complicated nature of F.I.D.0-1's software, Dr. Skunk is the only one able to send and receive information or direct instructions. In the case of her incapacitation, F.I.D.0-1 will use its full effort to bring her to a safe location away from danger. It is currently incapable of direct combat with other creatures and will attempt to run once engaged unless given a direct command from Dr. Skunk. In friendly engagements with other creatures, F.I.D.0-1 will simulate the behavior of a well-behaved domesticated canine, with a particular love for belly rubs and ear scritches.
To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.
Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.
Companion creatures cannot use tools or human technology.
Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.
Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.