His stances are strong, powerful, and stiff, powerful hand techniques and constant use of Horse Stance has to lead to whole protection to develop thanks to his Fung Shei, he now looks as if his skin got a bit smoother and harder to push past, he looks further into other techniques he was taught back when he was younger and has reacquired his black belt to do, surprisingly still strong and tight as it is quite old as its been a couple of years. The only thing that he is isn't able to defend is children as everything he has gotten through so far has led that to be something he cants defend against. Though despite that the stances have allowed him to take bullets in a whole new direction as they do leave marks but not destroy him though.
You gain the following benefits at all times. You must actively and obviously be using Gi Belt to gain the benefits of this Effect.
You have 6 Armor, which only reduces damage taken from Bullet. Any armor piercing effects from Bullet are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
A master artisan should not only demonstrate a broad knowledge of their creations, but a keen mastery with them as well. Bryan possesses a sharp awareness of the quality, properties, and structure of any blade he crafts, allowing him to take advantage of their strengths and use them to their fullest capacity.
You gain the following benefits as long as you are engaged in combat with blades you have created.
+2 dice to all rolls with blades you have created. You may Defend against firearm attacks from any range using blades you have created.
You also gain the following effects:
The black sections on Exe's flesh has taken on a more metallic shimmer, resistant to the blood and plasma let loose with wounds, and the data corruptions of insanity with a deteriorating mind.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
By utilizing both his mind lightly press downwards to receive feedback he is capable of finding things. The wooshing sound is air displacement around the ear, it can easilly be mistaken for wind or a draft of air.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Saint opens his eyes, as a glowing halo appears above and behind the head of both him and his target, making the target experience every possible death they can at the hands of Saint (and his current allies at the moment, if he has any), feeling every part of it.
should they fall to gift, they are made to come face to face with their creator, whether that be a god, their parents, or anything in between, and they are made to apologize and beg forgiveness from them for wasting the effort they put into their creation.
should they have died, they will still go to whatever afterlife they were bound towards, but they will meet their creator nonetheless.
(each point of mind damage is 5 deaths experienced, and the halo ref is extended)
https://images.app.goo.gl/ha4ipZ7tiTVDDBbU9
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Roll Perception/occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain Fear of Combat as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Did that bullet just ricochet off of her?
You gain the following benefits at all times.
You have 5 Armor, which only reduces damage taken from Bullets. Any armor piercing effects from Bullets are ignored. Armor from multiple sources does not stack.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Vampire may channel their inner beast and take the form of an animal. It is said they may transform into either a wolf or a bat. If used too often, the Vampire risks losing themselves to their beast forever.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You transform into a vampire bat or a wolf until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Battle Scar: A disfigured face with bat-like ears.
The Necromancer may exert their will on any undead creature, forcing it to act as they desire. The Necromancer's eyes turn completely black, and they speak a command to the creature in the language of the dead.
Exert your Mind and spend an Action. Select a Non-Alien, Non-Sapient, Animate target within 20 feet. This Effect cannot be used unless the target is undead.
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands must be relatively simple and within the target’s intellectual grasp. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.