Benny goes super fast, but only through darkness and only when he has recently fed.
You gain the following benefits as long as you have fed in the last 24 hours and you are in shadow or darkness.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
After his unfortunate injury during his last contract, Ollie, with the help of his funding and experimental medical technology he researched during his med school days, developed a serum full of medical nano bots that he injected that induces extreme regeneration of any lost limbs.
Exert your Mind and spend a minute to activate. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal immediately.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The Vampire takes hold of a helpless victim's vitality from range, visible as a red string appearing taught in her hand leading back to her victim, and uses a sharp edge to cut it free it from them.
Blood and viscera whips across the air, compressing and forming into a small red crystal sphere in her hand which it crunches between its teeth to complete the transfer. Upon doing so, its wounds and scars vanish and its victim is left to bear them, most likely dying in the process.
Melody Waters was a beautiful young woman with brilliant white hair and warm hazel eyes. She was murdered in an alleyway, helpless to so much as scream, and from her death was made Lorelei.
Melody's fate was cut off unfairly by the vampire Vasquez's fangs in her neck. Her hopes and dreams meaning naught and her flesh only sustenance.
Exert your Mind and spend an Action. Select a Sapient target within 80 feet. This Effect cannot be used unless the target has blood in their body. You must actively and obviously use a bladed weapon to activate this Effect. When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar. Your target may Resist to cancel the transfer.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see you tear blood and viscera from the victim's form to be consumed.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
During Yoru's soul arrival and fusing with Radek's one, the body fused with gems in laboratory taking over some of the properties of it. It also made the body crystalline, semi opaque, gemlike... yet functional.
You gain the following benefits at all times.
You are permanently and visibly transformed: You have crystalline body. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot speak any coherent verbal language and must resort to other means of communication.
Laying the top end of the axe on the location, a large amount of Trees, foliage and shrubbery sporting various horns feathers and fur will grow at that select area, or will twist and shift themselves into the sculpted position. The flora grown this way will tend to sport Autumn colors(red, orange, yellow) dominantly, but can have green leaves or none depending on the environment
Exert your Mind (unless you are Sculpting) and spend an Action. Select a Location within arm's reach. You must actively and obviously use Axe to activate this Effect.
Select one of the following alterations to create out of Trees and Foliage originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Possession of this Power grants the following Trauma at all times: Hatred for Exploiting Nature's bounty.
Allister's severely broken body enters an emergency evacuation mode due to a lack of functioning parts. As it lets out a hiss expelling black motor smoke, the remnants of his body quickly gets appropriated to create a Hand sized engine humming with power. in a shape of a symbolic heart this engine looks to be composed entirely out of spiritually translucent gear, two pipes belch electric blue engine smoke. when thrown onto of a pile of metallic objects the engine pulls these objects to them with bands of blue lighting and crushes the parts into a new body.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. Your body leaves behind a token. You remain incapacitated until the following ritual is performed with the token: A Hand sized engine, must be placed into a pile of metallic objects..
While Incapacitated, your only weakness is Being dismantled with mechanics tools, and if you take Damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will only kill you if your body is destroyed completely. If your weakness is not immediately obvious, attackers may roll to discover it. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The Psychic can speak directly into someone's mind, engaging in an entirely telepathic conversation. While they do, they take on a blank, vacant stare in the direction of their target, and appear to be muttering gibberish to themselves under their breath.
Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you can see your target.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2. The target's Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.