By focusing on an object for a minute, you're able to ascertain who exactly care about the object and whether or not someone holds an influence on it. Warning: this increased awareness comes at a terrible cost; the hyper-awareness of everyone's investment leads to anti-social tendencies.
Exert your Mind and spend a minute to activate. Select a target Object . At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
Possession of this Power grants the following Trauma at all times: Shy.
Bill is able to hide himself from the sight of others due to the addition of his latest novel "What Lies Beyond". Drawing on the novels reader's ignorance Bill is able to obscure himself. If detected he appears as a shimmering image of himself.
Exert your Mind and spend an Action.
You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
With the instincts of a baker serving up platters like it’s his day job which it is he gains this skill to serve up platters in a matter of seconds
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Trauma at all times: Whenever he is in a stressful situation, he has to disengage and have a snack. He has to roll self-control. If he fails he hast to stop fighting and eat something. and And the joy one if there is anybody being negative or putting everyone down, he has to react by rolling his self-control. If he fails, he has to fully push the person out of the conversation..
You also gain the following effects:
Due to whatever circumstances are relevant, the gifted user does not need to actively do anything. It's simply an enhanced metabolism and a regular need for sleep. Visually, the gifted may have corpse-like attributes (paler skin, cold to the touch) or simply look "smudged," whatever that means to the viewer.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive.
Motivated by his newfound understanding of society, and time itself. Amaranth Barclay has realized a very crucial fact. It is not always wise to be a caveman without any connection to society or the world therein and that it's sometimes better to be someone else. Amaranth didn't understand society very well however, So, Amaranth began to look into the one thing he did know.
Time, and in time there is the theory that whenever you make a choice it branches off and creates an alternate reality. Amaranth can see those realities, and now, his own connections to them and by syncing their temporal states he can take on the appearance he would've had in one of those alternate timelines, and with infinite timelines, well. That could be anyone. Though in exchange, he does have to lend his own face to other timelines occasionally and who knows what troubles that will bring?
Exert your Mind and spend a half hour to activate. You must actively and obviously use A device that keeps time. to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.
This Effect ends if you take an Injury or are stunned or incapacitated.
Egon sparks a conversation with another. While talking, he observes how they talk, their body language, word choice, as Egon builds a case for them.
Exert your Mind and spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: